Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -13,12 +13,12 @@ namespace Ryujinx.Graphics.Gal.Shader
public ShaderIrOperGpr DepthCompare;
public int Component; // for TLD4(S)
public ShaderIrMetaTex(int Elem, GalTextureTarget TextureTarget, TextureInstructionSuffix TextureInstructionSuffix, params ShaderIrNode[] Coordinates)
public ShaderIrMetaTex(int elem, GalTextureTarget textureTarget, TextureInstructionSuffix textureInstructionSuffix, params ShaderIrNode[] coordinates)
{
this.Elem = Elem;
this.TextureTarget = TextureTarget;
this.TextureInstructionSuffix = TextureInstructionSuffix;
this.Coordinates = Coordinates;
Elem = elem;
TextureTarget = textureTarget;
TextureInstructionSuffix = textureInstructionSuffix;
Coordinates = coordinates;
}
}
}