Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
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@ -2,35 +2,35 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrOperGpr : ShaderIrNode
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{
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public const int ZRIndex = 0xff;
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public const int ZrIndex = 0xff;
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public bool IsConst => Index == ZRIndex;
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public bool IsConst => Index == ZrIndex;
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public bool IsValidRegister => (uint)Index <= ZRIndex;
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public bool IsValidRegister => (uint)Index <= ZrIndex;
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public int Index { get; set; }
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public int HalfPart { get; set; }
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public ShaderRegisterSize RegisterSize { get; private set; }
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public ShaderIrOperGpr(int Index)
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public ShaderIrOperGpr(int index)
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{
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this.Index = Index;
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Index = index;
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RegisterSize = ShaderRegisterSize.Single;
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}
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public ShaderIrOperGpr(int Index, int HalfPart)
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public ShaderIrOperGpr(int index, int halfPart)
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{
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this.Index = Index;
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this.HalfPart = HalfPart;
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Index = index;
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HalfPart = halfPart;
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RegisterSize = ShaderRegisterSize.Half;
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}
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public static ShaderIrOperGpr MakeTemporary(int Index = 0)
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public static ShaderIrOperGpr MakeTemporary(int index = 0)
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{
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return new ShaderIrOperGpr(0x100 + Index);
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return new ShaderIrOperGpr(0x100 + index);
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}
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}
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}
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