Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -2,35 +2,35 @@ namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperGpr : ShaderIrNode
{
public const int ZRIndex = 0xff;
public const int ZrIndex = 0xff;
public bool IsConst => Index == ZRIndex;
public bool IsConst => Index == ZrIndex;
public bool IsValidRegister => (uint)Index <= ZRIndex;
public bool IsValidRegister => (uint)Index <= ZrIndex;
public int Index { get; set; }
public int HalfPart { get; set; }
public ShaderRegisterSize RegisterSize { get; private set; }
public ShaderIrOperGpr(int Index)
public ShaderIrOperGpr(int index)
{
this.Index = Index;
Index = index;
RegisterSize = ShaderRegisterSize.Single;
}
public ShaderIrOperGpr(int Index, int HalfPart)
public ShaderIrOperGpr(int index, int halfPart)
{
this.Index = Index;
this.HalfPart = HalfPart;
Index = index;
HalfPart = halfPart;
RegisterSize = ShaderRegisterSize.Half;
}
public static ShaderIrOperGpr MakeTemporary(int Index = 0)
public static ShaderIrOperGpr MakeTemporary(int index = 0)
{
return new ShaderIrOperGpr(0x100 + Index);
return new ShaderIrOperGpr(0x100 + index);
}
}
}