Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -16,29 +16,29 @@ namespace Ryujinx.Graphics.Gal
public TextureInstructionSuffix TextureSuffix { get; private set; }
public ShaderDeclInfo(
string Name,
int Index,
bool IsCb = false,
int Cbuf = 0,
int Size = 1,
GalTextureTarget TextureTarget = GalTextureTarget.TwoD,
TextureInstructionSuffix TextureSuffix = TextureInstructionSuffix.None)
string name,
int index,
bool isCb = false,
int cbuf = 0,
int size = 1,
GalTextureTarget textureTarget = GalTextureTarget.TwoD,
TextureInstructionSuffix textureSuffix = TextureInstructionSuffix.None)
{
this.Name = Name;
this.Index = Index;
this.IsCb = IsCb;
this.Cbuf = Cbuf;
this.Size = Size;
Name = name;
Index = index;
IsCb = isCb;
Cbuf = cbuf;
Size = size;
this.TextureTarget = TextureTarget;
this.TextureSuffix = TextureSuffix;
TextureTarget = textureTarget;
TextureSuffix = textureSuffix;
}
internal void Enlarge(int NewSize)
internal void Enlarge(int newSize)
{
if (Size < NewSize)
if (Size < newSize)
{
Size = NewSize;
Size = newSize;
}
}
}