Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
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@ -16,29 +16,29 @@ namespace Ryujinx.Graphics.Gal
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public TextureInstructionSuffix TextureSuffix { get; private set; }
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public ShaderDeclInfo(
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string Name,
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int Index,
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bool IsCb = false,
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int Cbuf = 0,
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int Size = 1,
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GalTextureTarget TextureTarget = GalTextureTarget.TwoD,
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TextureInstructionSuffix TextureSuffix = TextureInstructionSuffix.None)
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string name,
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int index,
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bool isCb = false,
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int cbuf = 0,
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int size = 1,
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GalTextureTarget textureTarget = GalTextureTarget.TwoD,
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TextureInstructionSuffix textureSuffix = TextureInstructionSuffix.None)
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{
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this.Name = Name;
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this.Index = Index;
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this.IsCb = IsCb;
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this.Cbuf = Cbuf;
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this.Size = Size;
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Name = name;
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Index = index;
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IsCb = isCb;
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Cbuf = cbuf;
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Size = size;
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this.TextureTarget = TextureTarget;
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this.TextureSuffix = TextureSuffix;
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TextureTarget = textureTarget;
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TextureSuffix = textureSuffix;
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}
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internal void Enlarge(int NewSize)
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internal void Enlarge(int newSize)
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{
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if (Size < NewSize)
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if (Size < newSize)
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{
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Size = NewSize;
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Size = newSize;
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}
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}
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}
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