Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
This commit is contained in:
parent
8e71ea0812
commit
1f554c1093
125 changed files with 9121 additions and 9120 deletions
|
@ -4,42 +4,42 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
class LinearSwizzle : ISwizzle
|
||||
{
|
||||
private int Pitch;
|
||||
private int Bpp;
|
||||
private int _pitch;
|
||||
private int _bpp;
|
||||
|
||||
private int SliceSize;
|
||||
private int _sliceSize;
|
||||
|
||||
public LinearSwizzle(int Pitch, int Bpp, int Width, int Height)
|
||||
public LinearSwizzle(int pitch, int bpp, int width, int height)
|
||||
{
|
||||
this.Pitch = Pitch;
|
||||
this.Bpp = Bpp;
|
||||
SliceSize = Width * Height * Bpp;
|
||||
_pitch = pitch;
|
||||
_bpp = bpp;
|
||||
_sliceSize = width * height * bpp;
|
||||
}
|
||||
|
||||
public void SetMipLevel(int Level)
|
||||
public void SetMipLevel(int level)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public int GetMipOffset(int Level)
|
||||
public int GetMipOffset(int level)
|
||||
{
|
||||
if (Level == 1)
|
||||
return SliceSize;
|
||||
if (level == 1)
|
||||
return _sliceSize;
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public int GetImageSize(int MipsCount)
|
||||
public int GetImageSize(int mipsCount)
|
||||
{
|
||||
int Size = GetMipOffset(MipsCount);
|
||||
int size = GetMipOffset(mipsCount);
|
||||
|
||||
Size = (Size + 0x1fff) & ~0x1fff;
|
||||
size = (size + 0x1fff) & ~0x1fff;
|
||||
|
||||
return Size;
|
||||
return size;
|
||||
}
|
||||
|
||||
public int GetSwizzleOffset(int X, int Y, int Z)
|
||||
public int GetSwizzleOffset(int x, int y, int z)
|
||||
{
|
||||
return Z * SliceSize + X * Bpp + Y * Pitch;
|
||||
return z * _sliceSize + x * _bpp + y * _pitch;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue