Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
This commit is contained in:
parent
8e71ea0812
commit
1f554c1093
125 changed files with 9121 additions and 9120 deletions
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@ -8,177 +8,177 @@ namespace Ryujinx.Graphics.Memory
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{
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public const long AddrSize = 1L << 40;
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private const int PTLvl0Bits = 14;
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private const int PTLvl1Bits = 14;
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private const int PTPageBits = 12;
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private const int PtLvl0Bits = 14;
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private const int PtLvl1Bits = 14;
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private const int PtPageBits = 12;
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private const int PTLvl0Size = 1 << PTLvl0Bits;
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private const int PTLvl1Size = 1 << PTLvl1Bits;
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public const int PageSize = 1 << PTPageBits;
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private const int PtLvl0Size = 1 << PtLvl0Bits;
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private const int PtLvl1Size = 1 << PtLvl1Bits;
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public const int PageSize = 1 << PtPageBits;
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private const int PTLvl0Mask = PTLvl0Size - 1;
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private const int PTLvl1Mask = PTLvl1Size - 1;
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private const int PtLvl0Mask = PtLvl0Size - 1;
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private const int PtLvl1Mask = PtLvl1Size - 1;
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public const int PageMask = PageSize - 1;
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private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
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private const int PTLvl1Bit = PTPageBits;
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private const int PtLvl0Bit = PtPageBits + PtLvl1Bits;
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private const int PtLvl1Bit = PtPageBits;
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public MemoryManager Memory { get; private set; }
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private NvGpuVmmCache Cache;
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private NvGpuVmmCache _cache;
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private const long PteUnmapped = -1;
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private const long PteReserved = -2;
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private long[][] PageTable;
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private long[][] _pageTable;
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public NvGpuVmm(MemoryManager Memory)
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public NvGpuVmm(MemoryManager memory)
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{
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this.Memory = Memory;
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Memory = memory;
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Cache = new NvGpuVmmCache(Memory);
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_cache = new NvGpuVmmCache(memory);
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PageTable = new long[PTLvl0Size][];
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_pageTable = new long[PtLvl0Size][];
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}
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public long Map(long PA, long VA, long Size)
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public long Map(long pa, long va, long size)
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{
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lock (PageTable)
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lock (_pageTable)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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for (long offset = 0; offset < size; offset += PageSize)
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{
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SetPte(VA + Offset, PA + Offset);
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SetPte(va + offset, pa + offset);
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}
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}
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return VA;
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return va;
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}
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public long Map(long PA, long Size)
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public long Map(long pa, long size)
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{
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lock (PageTable)
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lock (_pageTable)
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{
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long VA = GetFreePosition(Size);
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long va = GetFreePosition(size);
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if (VA != -1)
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if (va != -1)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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for (long offset = 0; offset < size; offset += PageSize)
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{
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SetPte(VA + Offset, PA + Offset);
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SetPte(va + offset, pa + offset);
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}
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}
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return VA;
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return va;
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}
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}
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public long MapLow(long PA, long Size)
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public long MapLow(long pa, long size)
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{
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lock (PageTable)
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lock (_pageTable)
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{
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long VA = GetFreePosition(Size, 1, PageSize);
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long va = GetFreePosition(size, 1, PageSize);
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if (VA != -1 && (ulong)VA <= uint.MaxValue && (ulong)(VA + Size) <= uint.MaxValue)
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if (va != -1 && (ulong)va <= uint.MaxValue && (ulong)(va + size) <= uint.MaxValue)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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for (long offset = 0; offset < size; offset += PageSize)
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{
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SetPte(VA + Offset, PA + Offset);
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SetPte(va + offset, pa + offset);
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}
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}
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else
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{
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VA = -1;
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va = -1;
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}
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return VA;
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return va;
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}
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}
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public long ReserveFixed(long VA, long Size)
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public long ReserveFixed(long va, long size)
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{
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lock (PageTable)
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lock (_pageTable)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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for (long offset = 0; offset < size; offset += PageSize)
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{
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if (IsPageInUse(VA + Offset))
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if (IsPageInUse(va + offset))
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{
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return -1;
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}
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}
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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for (long offset = 0; offset < size; offset += PageSize)
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{
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SetPte(VA + Offset, PteReserved);
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SetPte(va + offset, PteReserved);
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}
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}
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return VA;
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return va;
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}
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public long Reserve(long Size, long Align)
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public long Reserve(long size, long align)
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{
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lock (PageTable)
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lock (_pageTable)
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{
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long Position = GetFreePosition(Size, Align);
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long position = GetFreePosition(size, align);
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if (Position != -1)
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if (position != -1)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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for (long offset = 0; offset < size; offset += PageSize)
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{
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SetPte(Position + Offset, PteReserved);
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SetPte(position + offset, PteReserved);
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}
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}
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return Position;
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return position;
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}
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}
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public void Free(long VA, long Size)
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public void Free(long va, long size)
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{
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lock (PageTable)
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lock (_pageTable)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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for (long offset = 0; offset < size; offset += PageSize)
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{
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SetPte(VA + Offset, PteUnmapped);
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SetPte(va + offset, PteUnmapped);
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}
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}
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}
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private long GetFreePosition(long Size, long Align = 1, long Start = 1L << 32)
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private long GetFreePosition(long size, long align = 1, long start = 1L << 32)
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{
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//Note: Address 0 is not considered valid by the driver,
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//when 0 is returned it's considered a mapping error.
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long Position = Start;
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long FreeSize = 0;
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long position = start;
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long freeSize = 0;
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if (Align < 1)
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if (align < 1)
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{
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Align = 1;
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align = 1;
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}
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Align = (Align + PageMask) & ~PageMask;
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align = (align + PageMask) & ~PageMask;
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while (Position + FreeSize < AddrSize)
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while (position + freeSize < AddrSize)
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{
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if (!IsPageInUse(Position + FreeSize))
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if (!IsPageInUse(position + freeSize))
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{
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FreeSize += PageSize;
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freeSize += PageSize;
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if (FreeSize >= Size)
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if (freeSize >= size)
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{
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return Position;
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return position;
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}
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}
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else
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{
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Position += FreeSize + PageSize;
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FreeSize = 0;
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position += freeSize + PageSize;
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freeSize = 0;
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long Remainder = Position % Align;
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long remainder = position % align;
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if (Remainder != 0)
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if (remainder != 0)
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{
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Position = (Position - Remainder) + Align;
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position = (position - remainder) + align;
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}
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}
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}
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@ -186,23 +186,23 @@ namespace Ryujinx.Graphics.Memory
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return -1;
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}
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public long GetPhysicalAddress(long VA)
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public long GetPhysicalAddress(long va)
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{
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long BasePos = GetPte(VA);
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long basePos = GetPte(va);
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if (BasePos < 0)
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if (basePos < 0)
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{
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return -1;
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}
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return BasePos + (VA & PageMask);
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return basePos + (va & PageMask);
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}
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public bool IsRegionFree(long VA, long Size)
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public bool IsRegionFree(long va, long size)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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for (long offset = 0; offset < size; offset += PageSize)
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{
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if (IsPageInUse(VA + Offset))
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if (IsPageInUse(va + offset))
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{
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return false;
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}
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@ -211,189 +211,189 @@ namespace Ryujinx.Graphics.Memory
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return true;
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}
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private bool IsPageInUse(long VA)
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private bool IsPageInUse(long va)
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{
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if (VA >> PTLvl0Bits + PTLvl1Bits + PTPageBits != 0)
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if (va >> PtLvl0Bits + PtLvl1Bits + PtPageBits != 0)
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{
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return false;
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}
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long L0 = (VA >> PTLvl0Bit) & PTLvl0Mask;
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long L1 = (VA >> PTLvl1Bit) & PTLvl1Mask;
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long l0 = (va >> PtLvl0Bit) & PtLvl0Mask;
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long l1 = (va >> PtLvl1Bit) & PtLvl1Mask;
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if (PageTable[L0] == null)
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if (_pageTable[l0] == null)
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{
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return false;
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}
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return PageTable[L0][L1] != PteUnmapped;
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return _pageTable[l0][l1] != PteUnmapped;
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}
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private long GetPte(long Position)
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private long GetPte(long position)
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{
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long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
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long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
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long l0 = (position >> PtLvl0Bit) & PtLvl0Mask;
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long l1 = (position >> PtLvl1Bit) & PtLvl1Mask;
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if (PageTable[L0] == null)
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if (_pageTable[l0] == null)
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{
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return -1;
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}
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return PageTable[L0][L1];
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return _pageTable[l0][l1];
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}
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private void SetPte(long Position, long TgtAddr)
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private void SetPte(long position, long tgtAddr)
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{
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long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
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long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
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long l0 = (position >> PtLvl0Bit) & PtLvl0Mask;
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long l1 = (position >> PtLvl1Bit) & PtLvl1Mask;
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if (PageTable[L0] == null)
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if (_pageTable[l0] == null)
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{
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PageTable[L0] = new long[PTLvl1Size];
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_pageTable[l0] = new long[PtLvl1Size];
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for (int Index = 0; Index < PTLvl1Size; Index++)
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for (int index = 0; index < PtLvl1Size; index++)
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{
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PageTable[L0][Index] = PteUnmapped;
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_pageTable[l0][index] = PteUnmapped;
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}
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}
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PageTable[L0][L1] = TgtAddr;
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_pageTable[l0][l1] = tgtAddr;
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}
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public bool IsRegionModified(long PA, long Size, NvGpuBufferType BufferType)
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public bool IsRegionModified(long pa, long size, NvGpuBufferType bufferType)
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{
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return Cache.IsRegionModified(PA, Size, BufferType);
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return _cache.IsRegionModified(pa, size, bufferType);
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}
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public bool TryGetHostAddress(long Position, long Size, out IntPtr Ptr)
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public bool TryGetHostAddress(long position, long size, out IntPtr ptr)
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{
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return Memory.TryGetHostAddress(GetPhysicalAddress(Position), Size, out Ptr);
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return Memory.TryGetHostAddress(GetPhysicalAddress(position), size, out ptr);
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}
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public byte ReadByte(long Position)
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public byte ReadByte(long position)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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return Memory.ReadByte(Position);
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return Memory.ReadByte(position);
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}
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public ushort ReadUInt16(long Position)
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public ushort ReadUInt16(long position)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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return Memory.ReadUInt16(Position);
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return Memory.ReadUInt16(position);
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}
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public uint ReadUInt32(long Position)
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public uint ReadUInt32(long position)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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return Memory.ReadUInt32(Position);
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return Memory.ReadUInt32(position);
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}
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public ulong ReadUInt64(long Position)
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public ulong ReadUInt64(long position)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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return Memory.ReadUInt64(Position);
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return Memory.ReadUInt64(position);
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}
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public sbyte ReadSByte(long Position)
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public sbyte ReadSByte(long position)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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return Memory.ReadSByte(Position);
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return Memory.ReadSByte(position);
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}
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public short ReadInt16(long Position)
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public short ReadInt16(long position)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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return Memory.ReadInt16(Position);
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return Memory.ReadInt16(position);
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}
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public int ReadInt32(long Position)
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public int ReadInt32(long position)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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return Memory.ReadInt32(Position);
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return Memory.ReadInt32(position);
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}
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public long ReadInt64(long Position)
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public long ReadInt64(long position)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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return Memory.ReadInt64(Position);
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return Memory.ReadInt64(position);
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}
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public byte[] ReadBytes(long Position, long Size)
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public byte[] ReadBytes(long position, long size)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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return Memory.ReadBytes(Position, Size);
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return Memory.ReadBytes(position, size);
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}
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public void WriteByte(long Position, byte Value)
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public void WriteByte(long position, byte value)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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Memory.WriteByte(Position, Value);
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Memory.WriteByte(position, value);
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}
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public void WriteUInt16(long Position, ushort Value)
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public void WriteUInt16(long position, ushort value)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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Memory.WriteUInt16(Position, Value);
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Memory.WriteUInt16(position, value);
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}
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public void WriteUInt32(long Position, uint Value)
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public void WriteUInt32(long position, uint value)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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Memory.WriteUInt32(Position, Value);
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Memory.WriteUInt32(position, value);
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}
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public void WriteUInt64(long Position, ulong Value)
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public void WriteUInt64(long position, ulong value)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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Memory.WriteUInt64(Position, Value);
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Memory.WriteUInt64(position, value);
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}
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public void WriteSByte(long Position, sbyte Value)
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public void WriteSByte(long position, sbyte value)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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Memory.WriteSByte(Position, Value);
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Memory.WriteSByte(position, value);
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}
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public void WriteInt16(long Position, short Value)
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public void WriteInt16(long position, short value)
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{
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Position = GetPhysicalAddress(Position);
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position = GetPhysicalAddress(position);
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Memory.WriteInt16(Position, Value);
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Memory.WriteInt16(position, value);
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}
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public void WriteInt32(long Position, int Value)
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public void WriteInt32(long position, int value)
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{
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Position = GetPhysicalAddress(Position);
|
||||
position = GetPhysicalAddress(position);
|
||||
|
||||
Memory.WriteInt32(Position, Value);
|
||||
Memory.WriteInt32(position, value);
|
||||
}
|
||||
|
||||
public void WriteInt64(long Position, long Value)
|
||||
public void WriteInt64(long position, long value)
|
||||
{
|
||||
Position = GetPhysicalAddress(Position);
|
||||
position = GetPhysicalAddress(position);
|
||||
|
||||
Memory.WriteInt64(Position, Value);
|
||||
Memory.WriteInt64(position, value);
|
||||
}
|
||||
|
||||
public void WriteBytes(long Position, byte[] Data)
|
||||
public void WriteBytes(long position, byte[] data)
|
||||
{
|
||||
Position = GetPhysicalAddress(Position);
|
||||
position = GetPhysicalAddress(position);
|
||||
|
||||
Memory.WriteBytes(Position, Data);
|
||||
Memory.WriteBytes(position, data);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue