Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -8,177 +8,177 @@ namespace Ryujinx.Graphics.Memory
{
public const long AddrSize = 1L << 40;
private const int PTLvl0Bits = 14;
private const int PTLvl1Bits = 14;
private const int PTPageBits = 12;
private const int PtLvl0Bits = 14;
private const int PtLvl1Bits = 14;
private const int PtPageBits = 12;
private const int PTLvl0Size = 1 << PTLvl0Bits;
private const int PTLvl1Size = 1 << PTLvl1Bits;
public const int PageSize = 1 << PTPageBits;
private const int PtLvl0Size = 1 << PtLvl0Bits;
private const int PtLvl1Size = 1 << PtLvl1Bits;
public const int PageSize = 1 << PtPageBits;
private const int PTLvl0Mask = PTLvl0Size - 1;
private const int PTLvl1Mask = PTLvl1Size - 1;
private const int PtLvl0Mask = PtLvl0Size - 1;
private const int PtLvl1Mask = PtLvl1Size - 1;
public const int PageMask = PageSize - 1;
private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
private const int PTLvl1Bit = PTPageBits;
private const int PtLvl0Bit = PtPageBits + PtLvl1Bits;
private const int PtLvl1Bit = PtPageBits;
public MemoryManager Memory { get; private set; }
private NvGpuVmmCache Cache;
private NvGpuVmmCache _cache;
private const long PteUnmapped = -1;
private const long PteReserved = -2;
private long[][] PageTable;
private long[][] _pageTable;
public NvGpuVmm(MemoryManager Memory)
public NvGpuVmm(MemoryManager memory)
{
this.Memory = Memory;
Memory = memory;
Cache = new NvGpuVmmCache(Memory);
_cache = new NvGpuVmmCache(memory);
PageTable = new long[PTLvl0Size][];
_pageTable = new long[PtLvl0Size][];
}
public long Map(long PA, long VA, long Size)
public long Map(long pa, long va, long size)
{
lock (PageTable)
lock (_pageTable)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(VA + Offset, PA + Offset);
SetPte(va + offset, pa + offset);
}
}
return VA;
return va;
}
public long Map(long PA, long Size)
public long Map(long pa, long size)
{
lock (PageTable)
lock (_pageTable)
{
long VA = GetFreePosition(Size);
long va = GetFreePosition(size);
if (VA != -1)
if (va != -1)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(VA + Offset, PA + Offset);
SetPte(va + offset, pa + offset);
}
}
return VA;
return va;
}
}
public long MapLow(long PA, long Size)
public long MapLow(long pa, long size)
{
lock (PageTable)
lock (_pageTable)
{
long VA = GetFreePosition(Size, 1, PageSize);
long va = GetFreePosition(size, 1, PageSize);
if (VA != -1 && (ulong)VA <= uint.MaxValue && (ulong)(VA + Size) <= uint.MaxValue)
if (va != -1 && (ulong)va <= uint.MaxValue && (ulong)(va + size) <= uint.MaxValue)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(VA + Offset, PA + Offset);
SetPte(va + offset, pa + offset);
}
}
else
{
VA = -1;
va = -1;
}
return VA;
return va;
}
}
public long ReserveFixed(long VA, long Size)
public long ReserveFixed(long va, long size)
{
lock (PageTable)
lock (_pageTable)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
for (long offset = 0; offset < size; offset += PageSize)
{
if (IsPageInUse(VA + Offset))
if (IsPageInUse(va + offset))
{
return -1;
}
}
for (long Offset = 0; Offset < Size; Offset += PageSize)
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(VA + Offset, PteReserved);
SetPte(va + offset, PteReserved);
}
}
return VA;
return va;
}
public long Reserve(long Size, long Align)
public long Reserve(long size, long align)
{
lock (PageTable)
lock (_pageTable)
{
long Position = GetFreePosition(Size, Align);
long position = GetFreePosition(size, align);
if (Position != -1)
if (position != -1)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(Position + Offset, PteReserved);
SetPte(position + offset, PteReserved);
}
}
return Position;
return position;
}
}
public void Free(long VA, long Size)
public void Free(long va, long size)
{
lock (PageTable)
lock (_pageTable)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(VA + Offset, PteUnmapped);
SetPte(va + offset, PteUnmapped);
}
}
}
private long GetFreePosition(long Size, long Align = 1, long Start = 1L << 32)
private long GetFreePosition(long size, long align = 1, long start = 1L << 32)
{
//Note: Address 0 is not considered valid by the driver,
//when 0 is returned it's considered a mapping error.
long Position = Start;
long FreeSize = 0;
long position = start;
long freeSize = 0;
if (Align < 1)
if (align < 1)
{
Align = 1;
align = 1;
}
Align = (Align + PageMask) & ~PageMask;
align = (align + PageMask) & ~PageMask;
while (Position + FreeSize < AddrSize)
while (position + freeSize < AddrSize)
{
if (!IsPageInUse(Position + FreeSize))
if (!IsPageInUse(position + freeSize))
{
FreeSize += PageSize;
freeSize += PageSize;
if (FreeSize >= Size)
if (freeSize >= size)
{
return Position;
return position;
}
}
else
{
Position += FreeSize + PageSize;
FreeSize = 0;
position += freeSize + PageSize;
freeSize = 0;
long Remainder = Position % Align;
long remainder = position % align;
if (Remainder != 0)
if (remainder != 0)
{
Position = (Position - Remainder) + Align;
position = (position - remainder) + align;
}
}
}
@ -186,23 +186,23 @@ namespace Ryujinx.Graphics.Memory
return -1;
}
public long GetPhysicalAddress(long VA)
public long GetPhysicalAddress(long va)
{
long BasePos = GetPte(VA);
long basePos = GetPte(va);
if (BasePos < 0)
if (basePos < 0)
{
return -1;
}
return BasePos + (VA & PageMask);
return basePos + (va & PageMask);
}
public bool IsRegionFree(long VA, long Size)
public bool IsRegionFree(long va, long size)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
for (long offset = 0; offset < size; offset += PageSize)
{
if (IsPageInUse(VA + Offset))
if (IsPageInUse(va + offset))
{
return false;
}
@ -211,189 +211,189 @@ namespace Ryujinx.Graphics.Memory
return true;
}
private bool IsPageInUse(long VA)
private bool IsPageInUse(long va)
{
if (VA >> PTLvl0Bits + PTLvl1Bits + PTPageBits != 0)
if (va >> PtLvl0Bits + PtLvl1Bits + PtPageBits != 0)
{
return false;
}
long L0 = (VA >> PTLvl0Bit) & PTLvl0Mask;
long L1 = (VA >> PTLvl1Bit) & PTLvl1Mask;
long l0 = (va >> PtLvl0Bit) & PtLvl0Mask;
long l1 = (va >> PtLvl1Bit) & PtLvl1Mask;
if (PageTable[L0] == null)
if (_pageTable[l0] == null)
{
return false;
}
return PageTable[L0][L1] != PteUnmapped;
return _pageTable[l0][l1] != PteUnmapped;
}
private long GetPte(long Position)
private long GetPte(long position)
{
long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
long l0 = (position >> PtLvl0Bit) & PtLvl0Mask;
long l1 = (position >> PtLvl1Bit) & PtLvl1Mask;
if (PageTable[L0] == null)
if (_pageTable[l0] == null)
{
return -1;
}
return PageTable[L0][L1];
return _pageTable[l0][l1];
}
private void SetPte(long Position, long TgtAddr)
private void SetPte(long position, long tgtAddr)
{
long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
long l0 = (position >> PtLvl0Bit) & PtLvl0Mask;
long l1 = (position >> PtLvl1Bit) & PtLvl1Mask;
if (PageTable[L0] == null)
if (_pageTable[l0] == null)
{
PageTable[L0] = new long[PTLvl1Size];
_pageTable[l0] = new long[PtLvl1Size];
for (int Index = 0; Index < PTLvl1Size; Index++)
for (int index = 0; index < PtLvl1Size; index++)
{
PageTable[L0][Index] = PteUnmapped;
_pageTable[l0][index] = PteUnmapped;
}
}
PageTable[L0][L1] = TgtAddr;
_pageTable[l0][l1] = tgtAddr;
}
public bool IsRegionModified(long PA, long Size, NvGpuBufferType BufferType)
public bool IsRegionModified(long pa, long size, NvGpuBufferType bufferType)
{
return Cache.IsRegionModified(PA, Size, BufferType);
return _cache.IsRegionModified(pa, size, bufferType);
}
public bool TryGetHostAddress(long Position, long Size, out IntPtr Ptr)
public bool TryGetHostAddress(long position, long size, out IntPtr ptr)
{
return Memory.TryGetHostAddress(GetPhysicalAddress(Position), Size, out Ptr);
return Memory.TryGetHostAddress(GetPhysicalAddress(position), size, out ptr);
}
public byte ReadByte(long Position)
public byte ReadByte(long position)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
return Memory.ReadByte(Position);
return Memory.ReadByte(position);
}
public ushort ReadUInt16(long Position)
public ushort ReadUInt16(long position)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
return Memory.ReadUInt16(Position);
return Memory.ReadUInt16(position);
}
public uint ReadUInt32(long Position)
public uint ReadUInt32(long position)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
return Memory.ReadUInt32(Position);
return Memory.ReadUInt32(position);
}
public ulong ReadUInt64(long Position)
public ulong ReadUInt64(long position)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
return Memory.ReadUInt64(Position);
return Memory.ReadUInt64(position);
}
public sbyte ReadSByte(long Position)
public sbyte ReadSByte(long position)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
return Memory.ReadSByte(Position);
return Memory.ReadSByte(position);
}
public short ReadInt16(long Position)
public short ReadInt16(long position)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
return Memory.ReadInt16(Position);
return Memory.ReadInt16(position);
}
public int ReadInt32(long Position)
public int ReadInt32(long position)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
return Memory.ReadInt32(Position);
return Memory.ReadInt32(position);
}
public long ReadInt64(long Position)
public long ReadInt64(long position)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
return Memory.ReadInt64(Position);
return Memory.ReadInt64(position);
}
public byte[] ReadBytes(long Position, long Size)
public byte[] ReadBytes(long position, long size)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
return Memory.ReadBytes(Position, Size);
return Memory.ReadBytes(position, size);
}
public void WriteByte(long Position, byte Value)
public void WriteByte(long position, byte value)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
Memory.WriteByte(Position, Value);
Memory.WriteByte(position, value);
}
public void WriteUInt16(long Position, ushort Value)
public void WriteUInt16(long position, ushort value)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
Memory.WriteUInt16(Position, Value);
Memory.WriteUInt16(position, value);
}
public void WriteUInt32(long Position, uint Value)
public void WriteUInt32(long position, uint value)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
Memory.WriteUInt32(Position, Value);
Memory.WriteUInt32(position, value);
}
public void WriteUInt64(long Position, ulong Value)
public void WriteUInt64(long position, ulong value)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
Memory.WriteUInt64(Position, Value);
Memory.WriteUInt64(position, value);
}
public void WriteSByte(long Position, sbyte Value)
public void WriteSByte(long position, sbyte value)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
Memory.WriteSByte(Position, Value);
Memory.WriteSByte(position, value);
}
public void WriteInt16(long Position, short Value)
public void WriteInt16(long position, short value)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
Memory.WriteInt16(Position, Value);
Memory.WriteInt16(position, value);
}
public void WriteInt32(long Position, int Value)
public void WriteInt32(long position, int value)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
Memory.WriteInt32(Position, Value);
Memory.WriteInt32(position, value);
}
public void WriteInt64(long Position, long Value)
public void WriteInt64(long position, long value)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
Memory.WriteInt64(Position, Value);
Memory.WriteInt64(position, value);
}
public void WriteBytes(long Position, byte[] Data)
public void WriteBytes(long position, byte[] data)
{
Position = GetPhysicalAddress(Position);
position = GetPhysicalAddress(position);
Memory.WriteBytes(Position, Data);
Memory.WriteBytes(position, data);
}
}
}