Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -22,13 +22,13 @@ namespace Ryujinx.Graphics
internal NvGpuEngineM2mf EngineM2mf { get; private set; }
internal NvGpuEngineP2mf EngineP2mf { get; private set; }
private CdmaProcessor CdmaProcessor;
private CdmaProcessor _cdmaProcessor;
internal VideoDecoder VideoDecoder { get; private set; }
internal VideoImageComposer VideoImageComposer { get; private set; }
public NvGpu(IGalRenderer Renderer)
public NvGpu(IGalRenderer renderer)
{
this.Renderer = Renderer;
Renderer = renderer;
ResourceManager = new GpuResourceManager(this);
@ -40,22 +40,22 @@ namespace Ryujinx.Graphics
EngineM2mf = new NvGpuEngineM2mf(this);
EngineP2mf = new NvGpuEngineP2mf(this);
CdmaProcessor = new CdmaProcessor(this);
_cdmaProcessor = new CdmaProcessor(this);
VideoDecoder = new VideoDecoder(this);
VideoImageComposer = new VideoImageComposer(this);
}
public void PushCommandBuffer(NvGpuVmm Vmm, int[] CmdBuffer)
public void PushCommandBuffer(NvGpuVmm vmm, int[] cmdBuffer)
{
lock (CdmaProcessor)
lock (_cdmaProcessor)
{
CdmaProcessor.PushCommands(Vmm, CmdBuffer);
_cdmaProcessor.PushCommands(vmm, cmdBuffer);
}
}
public void UninitializeVideoDecoder()
{
lock (CdmaProcessor)
lock (_cdmaProcessor)
{
FFmpegWrapper.Uninitialize();
}