Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
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@ -22,13 +22,13 @@ namespace Ryujinx.Graphics
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internal NvGpuEngineM2mf EngineM2mf { get; private set; }
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internal NvGpuEngineP2mf EngineP2mf { get; private set; }
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private CdmaProcessor CdmaProcessor;
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private CdmaProcessor _cdmaProcessor;
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internal VideoDecoder VideoDecoder { get; private set; }
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internal VideoImageComposer VideoImageComposer { get; private set; }
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public NvGpu(IGalRenderer Renderer)
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public NvGpu(IGalRenderer renderer)
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{
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this.Renderer = Renderer;
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Renderer = renderer;
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ResourceManager = new GpuResourceManager(this);
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@ -40,22 +40,22 @@ namespace Ryujinx.Graphics
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EngineM2mf = new NvGpuEngineM2mf(this);
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EngineP2mf = new NvGpuEngineP2mf(this);
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CdmaProcessor = new CdmaProcessor(this);
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_cdmaProcessor = new CdmaProcessor(this);
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VideoDecoder = new VideoDecoder(this);
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VideoImageComposer = new VideoImageComposer(this);
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}
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public void PushCommandBuffer(NvGpuVmm Vmm, int[] CmdBuffer)
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public void PushCommandBuffer(NvGpuVmm vmm, int[] cmdBuffer)
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{
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lock (CdmaProcessor)
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lock (_cdmaProcessor)
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{
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CdmaProcessor.PushCommands(Vmm, CmdBuffer);
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_cdmaProcessor.PushCommands(vmm, cmdBuffer);
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}
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}
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public void UninitializeVideoDecoder()
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{
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lock (CdmaProcessor)
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lock (_cdmaProcessor)
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{
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FFmpegWrapper.Uninitialize();
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}
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