Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -4,33 +4,33 @@ namespace Ryujinx.Graphics
{
static class QuadHelper
{
public static int ConvertSizeQuadsToTris(int Size)
public static int ConvertSizeQuadsToTris(int size)
{
return Size <= 0 ? 0 : (Size / 4) * 6;
return size <= 0 ? 0 : (size / 4) * 6;
}
public static int ConvertSizeQuadStripToTris(int Size)
public static int ConvertSizeQuadStripToTris(int size)
{
return Size <= 1 ? 0 : ((Size - 2) / 2) * 6;
return size <= 1 ? 0 : ((size - 2) / 2) * 6;
}
public static byte[] ConvertQuadsToTris(byte[] Data, int EntrySize, int Count)
public static byte[] ConvertQuadsToTris(byte[] data, int entrySize, int count)
{
int PrimitivesCount = Count / 4;
int primitivesCount = count / 4;
int QuadPrimSize = 4 * EntrySize;
int TrisPrimSize = 6 * EntrySize;
int quadPrimSize = 4 * entrySize;
int trisPrimSize = 6 * entrySize;
byte[] Output = new byte[PrimitivesCount * 6 * EntrySize];
byte[] output = new byte[primitivesCount * 6 * entrySize];
for (int Prim = 0; Prim < PrimitivesCount; Prim++)
for (int prim = 0; prim < primitivesCount; prim++)
{
void AssignIndex(int Src, int Dst, int CopyCount = 1)
void AssignIndex(int src, int dst, int copyCount = 1)
{
Src = Prim * QuadPrimSize + Src * EntrySize;
Dst = Prim * TrisPrimSize + Dst * EntrySize;
src = prim * quadPrimSize + src * entrySize;
dst = prim * trisPrimSize + dst * entrySize;
Buffer.BlockCopy(Data, Src, Output, Dst, CopyCount * EntrySize);
Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
}
//0 1 2 -> 0 1 2.
@ -43,26 +43,26 @@ namespace Ryujinx.Graphics
AssignIndex(0, 5);
}
return Output;
return output;
}
public static byte[] ConvertQuadStripToTris(byte[] Data, int EntrySize, int Count)
public static byte[] ConvertQuadStripToTris(byte[] data, int entrySize, int count)
{
int PrimitivesCount = (Count - 2) / 2;
int primitivesCount = (count - 2) / 2;
int QuadPrimSize = 2 * EntrySize;
int TrisPrimSize = 6 * EntrySize;
int quadPrimSize = 2 * entrySize;
int trisPrimSize = 6 * entrySize;
byte[] Output = new byte[PrimitivesCount * 6 * EntrySize];
byte[] output = new byte[primitivesCount * 6 * entrySize];
for (int Prim = 0; Prim < PrimitivesCount; Prim++)
for (int prim = 0; prim < primitivesCount; prim++)
{
void AssignIndex(int Src, int Dst, int CopyCount = 1)
void AssignIndex(int src, int dst, int copyCount = 1)
{
Src = Prim * QuadPrimSize + Src * EntrySize + 2 * EntrySize;
Dst = Prim * TrisPrimSize + Dst * EntrySize;
src = prim * quadPrimSize + src * entrySize + 2 * entrySize;
dst = prim * trisPrimSize + dst * entrySize;
Buffer.BlockCopy(Data, Src, Output, Dst, CopyCount * EntrySize);
Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
}
//-2 -1 0 -> 0 1 2.
@ -75,7 +75,7 @@ namespace Ryujinx.Graphics
AssignIndex(-2, 5);
}
return Output;
return output;
}
}
}