Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
This commit is contained in:
parent
8e71ea0812
commit
1f554c1093
125 changed files with 9121 additions and 9120 deletions
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@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.VDec
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private byte[] DefaultTx16x16Probs = new byte[] { 20, 152, 15, 101 };
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private byte[] DefaultTx32x32Probs = new byte[] { 3, 136, 37, 5, 52, 13 };
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private byte[] DefaultCoefProbs = new byte[]
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private byte[] _defaultCoefProbs = new byte[]
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{
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195, 29, 183, 0, 84, 49, 136, 0, 8, 42, 71, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 31, 107, 169, 0, 35, 99, 159, 0,
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@ -181,39 +181,39 @@ namespace Ryujinx.Graphics.VDec
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1, 115, 166, 0, 1, 84, 121, 0, 1, 51, 67, 0, 1, 16, 6, 0
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};
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private byte[] DefaultSkipProbs = new byte[] { 192, 128, 64 };
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private byte[] _defaultSkipProbs = new byte[] { 192, 128, 64 };
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private byte[] DefaultInterModeProbs = new byte[]
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private byte[] _defaultInterModeProbs = new byte[]
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{
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2, 173, 34, 0, 7, 145, 85, 0, 7, 166, 63, 0, 7, 94, 66, 0,
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8, 64, 46, 0, 17, 81, 31, 0, 25, 29, 30, 0
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};
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private byte[] DefaultInterpFilterProbs = new byte[]
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private byte[] _defaultInterpFilterProbs = new byte[]
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{
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235, 162, 36, 255, 34, 3, 149, 144
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};
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private byte[] DefaultIsInterProbs = new byte[] { 9, 102, 187, 225 };
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private byte[] _defaultIsInterProbs = new byte[] { 9, 102, 187, 225 };
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private byte[] DefaultCompModeProbs = new byte[] { 239, 183, 119, 96, 41 };
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private byte[] _defaultCompModeProbs = new byte[] { 239, 183, 119, 96, 41 };
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private byte[] DefaultSingleRefProbs = new byte[]
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private byte[] _defaultSingleRefProbs = new byte[]
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{
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33, 16, 77, 74, 142, 142, 172, 170, 238, 247
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};
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private byte[] DefaultCompRefProbs = new byte[] { 50, 126, 123, 221, 226 };
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private byte[] _defaultCompRefProbs = new byte[] { 50, 126, 123, 221, 226 };
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private byte[] DefaultYModeProbs0 = new byte[]
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private byte[] _defaultYModeProbs0 = new byte[]
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{
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65, 32, 18, 144, 162, 194, 41, 51, 132, 68, 18, 165, 217, 196, 45, 40,
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173, 80, 19, 176, 240, 193, 64, 35, 221, 135, 38, 194, 248, 121, 96, 85
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};
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private byte[] DefaultYModeProbs1 = new byte[] { 98, 78, 46, 29 };
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private byte[] _defaultYModeProbs1 = new byte[] { 98, 78, 46, 29 };
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private byte[] DefaultPartitionProbs = new byte[]
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private byte[] _defaultPartitionProbs = new byte[]
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{
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199, 122, 141, 0, 147, 63, 159, 0, 148, 133, 118, 0, 121, 104, 114, 0,
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174, 73, 87, 0, 92, 41, 83, 0, 82, 99, 50, 0, 53, 39, 39, 0,
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@ -221,184 +221,184 @@ namespace Ryujinx.Graphics.VDec
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222, 34, 30, 0, 72, 16, 44, 0, 58, 32, 12, 0, 10, 7, 6, 0
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};
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private byte[] DefaultMvJointProbs = new byte[] { 32, 64, 96 };
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private byte[] _defaultMvJointProbs = new byte[] { 32, 64, 96 };
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private byte[] DefaultMvSignProbs = new byte[] { 128, 128 };
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private byte[] _defaultMvSignProbs = new byte[] { 128, 128 };
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private byte[] DefaultMvClassProbs = new byte[]
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private byte[] _defaultMvClassProbs = new byte[]
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{
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224, 144, 192, 168, 192, 176, 192, 198, 198, 245, 216, 128, 176, 160, 176, 176,
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192, 198, 198, 208
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};
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private byte[] DefaultMvClass0BitProbs = new byte[] { 216, 208 };
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private byte[] _defaultMvClass0BitProbs = new byte[] { 216, 208 };
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private byte[] DefaultMvBitsProbs = new byte[]
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private byte[] _defaultMvBitsProbs = new byte[]
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{
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136, 140, 148, 160, 176, 192, 224, 234, 234, 240, 136, 140, 148, 160, 176, 192,
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224, 234, 234, 240
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};
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private byte[] DefaultMvClass0FrProbs = new byte[]
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private byte[] _defaultMvClass0FrProbs = new byte[]
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{
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128, 128, 64, 96, 112, 64, 128, 128, 64, 96, 112, 64
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};
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private byte[] DefaultMvFrProbs = new byte[] { 64, 96, 64, 64, 96, 64 };
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private byte[] _defaultMvFrProbs = new byte[] { 64, 96, 64, 64, 96, 64 };
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private byte[] DefaultMvClass0HpProbs = new byte[] { 160, 160 };
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private byte[] _defaultMvClass0HpProbs = new byte[] { 160, 160 };
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private byte[] DefaultMvHpProbs = new byte[] { 128, 128 };
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private byte[] _defaultMvHpProbs = new byte[] { 128, 128 };
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private sbyte[] LoopFilterRefDeltas;
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private sbyte[] LoopFilterModeDeltas;
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private sbyte[] _loopFilterRefDeltas;
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private sbyte[] _loopFilterModeDeltas;
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private LinkedList<int> FrameSlotByLastUse;
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private LinkedList<int> _frameSlotByLastUse;
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private Dictionary<long, LinkedListNode<int>> CachedRefFrames;
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private Dictionary<long, LinkedListNode<int>> _cachedRefFrames;
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public Vp9Decoder()
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{
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LoopFilterRefDeltas = new sbyte[4];
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LoopFilterModeDeltas = new sbyte[2];
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_loopFilterRefDeltas = new sbyte[4];
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_loopFilterModeDeltas = new sbyte[2];
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FrameSlotByLastUse = new LinkedList<int>();
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_frameSlotByLastUse = new LinkedList<int>();
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for (int Slot = 0; Slot < 8; Slot++)
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for (int slot = 0; slot < 8; slot++)
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{
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FrameSlotByLastUse.AddFirst(Slot);
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_frameSlotByLastUse.AddFirst(slot);
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}
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CachedRefFrames = new Dictionary<long, LinkedListNode<int>>();
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_cachedRefFrames = new Dictionary<long, LinkedListNode<int>>();
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}
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public void Decode(
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Vp9FrameKeys Keys,
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Vp9FrameHeader Header,
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Vp9ProbabilityTables Probs,
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byte[] FrameData)
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Vp9FrameKeys keys,
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Vp9FrameHeader header,
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Vp9ProbabilityTables probs,
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byte[] frameData)
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{
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bool IsKeyFrame = ((Header.Flags >> 0) & 1) != 0;
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bool LastIsKeyFrame = ((Header.Flags >> 1) & 1) != 0;
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bool FrameSizeChanged = ((Header.Flags >> 2) & 1) != 0;
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bool ErrorResilientMode = ((Header.Flags >> 3) & 1) != 0;
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bool LastShowFrame = ((Header.Flags >> 4) & 1) != 0;
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bool IsFrameIntra = ((Header.Flags >> 5) & 1) != 0;
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bool isKeyFrame = ((header.Flags >> 0) & 1) != 0;
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bool lastIsKeyFrame = ((header.Flags >> 1) & 1) != 0;
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bool frameSizeChanged = ((header.Flags >> 2) & 1) != 0;
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bool errorResilientMode = ((header.Flags >> 3) & 1) != 0;
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bool lastShowFrame = ((header.Flags >> 4) & 1) != 0;
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bool isFrameIntra = ((header.Flags >> 5) & 1) != 0;
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bool ShowFrame = !IsFrameIntra;
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bool showFrame = !isFrameIntra;
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//Write compressed header.
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byte[] CompressedHeaderData;
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byte[] compressedHeaderData;
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using (MemoryStream CompressedHeader = new MemoryStream())
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using (MemoryStream compressedHeader = new MemoryStream())
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{
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VpxRangeEncoder Writer = new VpxRangeEncoder(CompressedHeader);
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VpxRangeEncoder writer = new VpxRangeEncoder(compressedHeader);
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if (!Header.Lossless)
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if (!header.Lossless)
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{
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if ((uint)Header.TxMode >= 3)
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if ((uint)header.TxMode >= 3)
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{
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Writer.Write(3, 2);
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Writer.Write(Header.TxMode == 4);
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writer.Write(3, 2);
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writer.Write(header.TxMode == 4);
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}
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else
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{
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Writer.Write(Header.TxMode, 2);
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writer.Write(header.TxMode, 2);
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}
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}
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if (Header.TxMode == 4)
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if (header.TxMode == 4)
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{
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WriteProbabilityUpdate(Writer, Probs.Tx8x8Probs, DefaultTx8x8Probs);
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WriteProbabilityUpdate(Writer, Probs.Tx16x16Probs, DefaultTx16x16Probs);
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WriteProbabilityUpdate(Writer, Probs.Tx32x32Probs, DefaultTx32x32Probs);
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WriteProbabilityUpdate(writer, probs.Tx8x8Probs, DefaultTx8x8Probs);
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WriteProbabilityUpdate(writer, probs.Tx16x16Probs, DefaultTx16x16Probs);
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WriteProbabilityUpdate(writer, probs.Tx32x32Probs, DefaultTx32x32Probs);
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}
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WriteCoefProbabilityUpdate(Writer, Header.TxMode, Probs.CoefProbs, DefaultCoefProbs);
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WriteCoefProbabilityUpdate(writer, header.TxMode, probs.CoefProbs, _defaultCoefProbs);
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WriteProbabilityUpdate(Writer, Probs.SkipProbs, DefaultSkipProbs);
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WriteProbabilityUpdate(writer, probs.SkipProbs, _defaultSkipProbs);
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if (!IsFrameIntra)
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if (!isFrameIntra)
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{
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WriteProbabilityUpdateAligned4(Writer, Probs.InterModeProbs, DefaultInterModeProbs);
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WriteProbabilityUpdateAligned4(writer, probs.InterModeProbs, _defaultInterModeProbs);
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if (Header.RawInterpolationFilter == 4)
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if (header.RawInterpolationFilter == 4)
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{
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WriteProbabilityUpdate(Writer, Probs.InterpFilterProbs, DefaultInterpFilterProbs);
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WriteProbabilityUpdate(writer, probs.InterpFilterProbs, _defaultInterpFilterProbs);
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}
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WriteProbabilityUpdate(Writer, Probs.IsInterProbs, DefaultIsInterProbs);
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WriteProbabilityUpdate(writer, probs.IsInterProbs, _defaultIsInterProbs);
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if ((Header.RefFrameSignBias[1] & 1) != (Header.RefFrameSignBias[2] & 1) ||
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(Header.RefFrameSignBias[1] & 1) != (Header.RefFrameSignBias[3] & 1))
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if ((header.RefFrameSignBias[1] & 1) != (header.RefFrameSignBias[2] & 1) ||
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(header.RefFrameSignBias[1] & 1) != (header.RefFrameSignBias[3] & 1))
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{
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if ((uint)Header.CompPredMode >= 1)
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if ((uint)header.CompPredMode >= 1)
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{
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Writer.Write(1, 1);
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Writer.Write(Header.CompPredMode == 2);
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writer.Write(1, 1);
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writer.Write(header.CompPredMode == 2);
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}
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else
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{
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Writer.Write(0, 1);
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writer.Write(0, 1);
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}
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}
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if (Header.CompPredMode == 2)
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if (header.CompPredMode == 2)
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{
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WriteProbabilityUpdate(Writer, Probs.CompModeProbs, DefaultCompModeProbs);
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WriteProbabilityUpdate(writer, probs.CompModeProbs, _defaultCompModeProbs);
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}
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if (Header.CompPredMode != 1)
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if (header.CompPredMode != 1)
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{
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WriteProbabilityUpdate(Writer, Probs.SingleRefProbs, DefaultSingleRefProbs);
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WriteProbabilityUpdate(writer, probs.SingleRefProbs, _defaultSingleRefProbs);
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}
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if (Header.CompPredMode != 0)
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if (header.CompPredMode != 0)
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{
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WriteProbabilityUpdate(Writer, Probs.CompRefProbs, DefaultCompRefProbs);
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WriteProbabilityUpdate(writer, probs.CompRefProbs, _defaultCompRefProbs);
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}
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for (int Index = 0; Index < 4; Index++)
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for (int index = 0; index < 4; index++)
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{
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int i = Index * 8;
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int j = Index;
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int i = index * 8;
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int j = index;
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WriteProbabilityUpdate(Writer, Probs.YModeProbs0[i + 0], DefaultYModeProbs0[i + 0]);
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WriteProbabilityUpdate(Writer, Probs.YModeProbs0[i + 1], DefaultYModeProbs0[i + 1]);
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WriteProbabilityUpdate(Writer, Probs.YModeProbs0[i + 2], DefaultYModeProbs0[i + 2]);
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WriteProbabilityUpdate(Writer, Probs.YModeProbs0[i + 3], DefaultYModeProbs0[i + 3]);
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WriteProbabilityUpdate(Writer, Probs.YModeProbs0[i + 4], DefaultYModeProbs0[i + 4]);
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WriteProbabilityUpdate(Writer, Probs.YModeProbs0[i + 5], DefaultYModeProbs0[i + 5]);
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WriteProbabilityUpdate(Writer, Probs.YModeProbs0[i + 6], DefaultYModeProbs0[i + 6]);
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WriteProbabilityUpdate(Writer, Probs.YModeProbs0[i + 7], DefaultYModeProbs0[i + 7]);
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WriteProbabilityUpdate(Writer, Probs.YModeProbs1[j + 0], DefaultYModeProbs1[j + 0]);
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WriteProbabilityUpdate(writer, probs.YModeProbs0[i + 0], _defaultYModeProbs0[i + 0]);
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WriteProbabilityUpdate(writer, probs.YModeProbs0[i + 1], _defaultYModeProbs0[i + 1]);
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WriteProbabilityUpdate(writer, probs.YModeProbs0[i + 2], _defaultYModeProbs0[i + 2]);
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WriteProbabilityUpdate(writer, probs.YModeProbs0[i + 3], _defaultYModeProbs0[i + 3]);
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WriteProbabilityUpdate(writer, probs.YModeProbs0[i + 4], _defaultYModeProbs0[i + 4]);
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WriteProbabilityUpdate(writer, probs.YModeProbs0[i + 5], _defaultYModeProbs0[i + 5]);
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WriteProbabilityUpdate(writer, probs.YModeProbs0[i + 6], _defaultYModeProbs0[i + 6]);
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WriteProbabilityUpdate(writer, probs.YModeProbs0[i + 7], _defaultYModeProbs0[i + 7]);
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WriteProbabilityUpdate(writer, probs.YModeProbs1[j + 0], _defaultYModeProbs1[j + 0]);
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}
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WriteProbabilityUpdateAligned4(Writer, Probs.PartitionProbs, DefaultPartitionProbs);
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WriteProbabilityUpdateAligned4(writer, probs.PartitionProbs, _defaultPartitionProbs);
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for (int i = 0; i < 3; i++)
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{
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WriteMvProbabilityUpdate(Writer, Probs.MvJointProbs[i], DefaultMvJointProbs[i]);
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WriteMvProbabilityUpdate(writer, probs.MvJointProbs[i], _defaultMvJointProbs[i]);
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}
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for (int i = 0; i < 2; i++)
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{
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WriteMvProbabilityUpdate(Writer, Probs.MvSignProbs[i], DefaultMvSignProbs[i]);
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WriteMvProbabilityUpdate(writer, probs.MvSignProbs[i], _defaultMvSignProbs[i]);
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for (int j = 0; j < 10; j++)
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{
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int Index = i * 10 + j;
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int index = i * 10 + j;
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WriteMvProbabilityUpdate(Writer, Probs.MvClassProbs[Index], DefaultMvClassProbs[Index]);
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WriteMvProbabilityUpdate(writer, probs.MvClassProbs[index], _defaultMvClassProbs[index]);
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}
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WriteMvProbabilityUpdate(Writer, Probs.MvClass0BitProbs[i], DefaultMvClass0BitProbs[i]);
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WriteMvProbabilityUpdate(writer, probs.MvClass0BitProbs[i], _defaultMvClass0BitProbs[i]);
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for (int j = 0; j < 10; j++)
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{
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int Index = i * 10 + j;
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int index = i * 10 + j;
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WriteMvProbabilityUpdate(Writer, Probs.MvBitsProbs[Index], DefaultMvBitsProbs[Index]);
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WriteMvProbabilityUpdate(writer, probs.MvBitsProbs[index], _defaultMvBitsProbs[index]);
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}
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}
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@ -408,249 +408,249 @@ namespace Ryujinx.Graphics.VDec
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{
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for (int k = 0; k < 3; k++)
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{
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int Index = i * 2 * 3 + j * 3 + k;
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int index = i * 2 * 3 + j * 3 + k;
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WriteMvProbabilityUpdate(Writer, Probs.MvClass0FrProbs[Index], DefaultMvClass0FrProbs[Index]);
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WriteMvProbabilityUpdate(writer, probs.MvClass0FrProbs[index], _defaultMvClass0FrProbs[index]);
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}
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}
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for (int j = 0; j < 3; j++)
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{
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int Index = i * 3 + j;
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int index = i * 3 + j;
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WriteMvProbabilityUpdate(Writer, Probs.MvFrProbs[Index], DefaultMvFrProbs[Index]);
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WriteMvProbabilityUpdate(writer, probs.MvFrProbs[index], _defaultMvFrProbs[index]);
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}
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}
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if (Header.AllowHighPrecisionMv)
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if (header.AllowHighPrecisionMv)
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{
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for (int Index = 0; Index < 2; Index++)
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for (int index = 0; index < 2; index++)
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{
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WriteMvProbabilityUpdate(Writer, Probs.MvClass0HpProbs[Index], DefaultMvClass0HpProbs[Index]);
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WriteMvProbabilityUpdate(Writer, Probs.MvHpProbs[Index], DefaultMvHpProbs[Index]);
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WriteMvProbabilityUpdate(writer, probs.MvClass0HpProbs[index], _defaultMvClass0HpProbs[index]);
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WriteMvProbabilityUpdate(writer, probs.MvHpProbs[index], _defaultMvHpProbs[index]);
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}
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}
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}
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Writer.End();
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writer.End();
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CompressedHeaderData = CompressedHeader.ToArray();
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compressedHeaderData = compressedHeader.ToArray();
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}
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//Write uncompressed header.
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using (MemoryStream EncodedHeader = new MemoryStream())
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using (MemoryStream encodedHeader = new MemoryStream())
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{
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VpxBitStreamWriter Writer = new VpxBitStreamWriter(EncodedHeader);
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VpxBitStreamWriter writer = new VpxBitStreamWriter(encodedHeader);
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Writer.WriteU(2, 2); //Frame marker.
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Writer.WriteU(0, 2); //Profile.
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Writer.WriteBit(false); //Show existing frame.
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Writer.WriteBit(!IsKeyFrame);
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Writer.WriteBit(ShowFrame);
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Writer.WriteBit(ErrorResilientMode);
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writer.WriteU(2, 2); //Frame marker.
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writer.WriteU(0, 2); //Profile.
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writer.WriteBit(false); //Show existing frame.
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writer.WriteBit(!isKeyFrame);
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writer.WriteBit(showFrame);
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writer.WriteBit(errorResilientMode);
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if (IsKeyFrame)
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if (isKeyFrame)
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{
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Writer.WriteU(FrameSyncCode, 24);
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Writer.WriteU(0, 3); //Color space.
|
||||
Writer.WriteU(0, 1); //Color range.
|
||||
Writer.WriteU(Header.CurrentFrame.Width - 1, 16);
|
||||
Writer.WriteU(Header.CurrentFrame.Height - 1, 16);
|
||||
Writer.WriteBit(false); //Render and frame size different.
|
||||
writer.WriteU(FrameSyncCode, 24);
|
||||
writer.WriteU(0, 3); //Color space.
|
||||
writer.WriteU(0, 1); //Color range.
|
||||
writer.WriteU(header.CurrentFrame.Width - 1, 16);
|
||||
writer.WriteU(header.CurrentFrame.Height - 1, 16);
|
||||
writer.WriteBit(false); //Render and frame size different.
|
||||
|
||||
CachedRefFrames.Clear();
|
||||
_cachedRefFrames.Clear();
|
||||
|
||||
//On key frames, all frame slots are set to the current frame,
|
||||
//so the value of the selected slot doesn't really matter.
|
||||
GetNewFrameSlot(Keys.CurrKey);
|
||||
GetNewFrameSlot(keys.CurrKey);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!ShowFrame)
|
||||
if (!showFrame)
|
||||
{
|
||||
Writer.WriteBit(IsFrameIntra);
|
||||
writer.WriteBit(isFrameIntra);
|
||||
}
|
||||
|
||||
if (!ErrorResilientMode)
|
||||
if (!errorResilientMode)
|
||||
{
|
||||
Writer.WriteU(0, 2); //Reset frame context.
|
||||
writer.WriteU(0, 2); //Reset frame context.
|
||||
}
|
||||
|
||||
int RefreshFrameFlags = 1 << GetNewFrameSlot(Keys.CurrKey);
|
||||
int refreshFrameFlags = 1 << GetNewFrameSlot(keys.CurrKey);
|
||||
|
||||
if (IsFrameIntra)
|
||||
if (isFrameIntra)
|
||||
{
|
||||
Writer.WriteU(FrameSyncCode, 24);
|
||||
Writer.WriteU(RefreshFrameFlags, 8);
|
||||
Writer.WriteU(Header.CurrentFrame.Width - 1, 16);
|
||||
Writer.WriteU(Header.CurrentFrame.Height - 1, 16);
|
||||
Writer.WriteBit(false); //Render and frame size different.
|
||||
writer.WriteU(FrameSyncCode, 24);
|
||||
writer.WriteU(refreshFrameFlags, 8);
|
||||
writer.WriteU(header.CurrentFrame.Width - 1, 16);
|
||||
writer.WriteU(header.CurrentFrame.Height - 1, 16);
|
||||
writer.WriteBit(false); //Render and frame size different.
|
||||
}
|
||||
else
|
||||
{
|
||||
Writer.WriteU(RefreshFrameFlags, 8);
|
||||
writer.WriteU(refreshFrameFlags, 8);
|
||||
|
||||
int[] RefFrameIndex = new int[]
|
||||
int[] refFrameIndex = new int[]
|
||||
{
|
||||
GetFrameSlot(Keys.Ref0Key),
|
||||
GetFrameSlot(Keys.Ref1Key),
|
||||
GetFrameSlot(Keys.Ref2Key)
|
||||
GetFrameSlot(keys.Ref0Key),
|
||||
GetFrameSlot(keys.Ref1Key),
|
||||
GetFrameSlot(keys.Ref2Key)
|
||||
};
|
||||
|
||||
byte[] RefFrameSignBias = Header.RefFrameSignBias;
|
||||
byte[] refFrameSignBias = header.RefFrameSignBias;
|
||||
|
||||
for (int Index = 1; Index < 4; Index++)
|
||||
for (int index = 1; index < 4; index++)
|
||||
{
|
||||
Writer.WriteU(RefFrameIndex[Index - 1], 3);
|
||||
Writer.WriteU(RefFrameSignBias[Index], 1);
|
||||
writer.WriteU(refFrameIndex[index - 1], 3);
|
||||
writer.WriteU(refFrameSignBias[index], 1);
|
||||
}
|
||||
|
||||
Writer.WriteBit(true); //Frame size with refs.
|
||||
Writer.WriteBit(false); //Render and frame size different.
|
||||
Writer.WriteBit(Header.AllowHighPrecisionMv);
|
||||
Writer.WriteBit(Header.RawInterpolationFilter == 4);
|
||||
writer.WriteBit(true); //Frame size with refs.
|
||||
writer.WriteBit(false); //Render and frame size different.
|
||||
writer.WriteBit(header.AllowHighPrecisionMv);
|
||||
writer.WriteBit(header.RawInterpolationFilter == 4);
|
||||
|
||||
if (Header.RawInterpolationFilter != 4)
|
||||
if (header.RawInterpolationFilter != 4)
|
||||
{
|
||||
Writer.WriteU(Header.RawInterpolationFilter, 2);
|
||||
writer.WriteU(header.RawInterpolationFilter, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!ErrorResilientMode)
|
||||
if (!errorResilientMode)
|
||||
{
|
||||
Writer.WriteBit(false); //Refresh frame context.
|
||||
Writer.WriteBit(true); //Frame parallel decoding mode.
|
||||
writer.WriteBit(false); //Refresh frame context.
|
||||
writer.WriteBit(true); //Frame parallel decoding mode.
|
||||
}
|
||||
|
||||
Writer.WriteU(0, 2); //Frame context index.
|
||||
writer.WriteU(0, 2); //Frame context index.
|
||||
|
||||
Writer.WriteU(Header.LoopFilterLevel, 6);
|
||||
Writer.WriteU(Header.LoopFilterSharpness, 3);
|
||||
Writer.WriteBit(Header.LoopFilterDeltaEnabled);
|
||||
writer.WriteU(header.LoopFilterLevel, 6);
|
||||
writer.WriteU(header.LoopFilterSharpness, 3);
|
||||
writer.WriteBit(header.LoopFilterDeltaEnabled);
|
||||
|
||||
if (Header.LoopFilterDeltaEnabled)
|
||||
if (header.LoopFilterDeltaEnabled)
|
||||
{
|
||||
bool[] UpdateLoopFilterRefDeltas = new bool[4];
|
||||
bool[] UpdateLoopFilterModeDeltas = new bool[2];
|
||||
bool[] updateLoopFilterRefDeltas = new bool[4];
|
||||
bool[] updateLoopFilterModeDeltas = new bool[2];
|
||||
|
||||
bool LoopFilterDeltaUpdate = false;
|
||||
bool loopFilterDeltaUpdate = false;
|
||||
|
||||
for (int Index = 0; Index < Header.LoopFilterRefDeltas.Length; Index++)
|
||||
for (int index = 0; index < header.LoopFilterRefDeltas.Length; index++)
|
||||
{
|
||||
sbyte Old = LoopFilterRefDeltas[Index];
|
||||
sbyte New = Header.LoopFilterRefDeltas[Index];
|
||||
sbyte old = _loopFilterRefDeltas[index];
|
||||
sbyte New = header.LoopFilterRefDeltas[index];
|
||||
|
||||
LoopFilterDeltaUpdate |= (UpdateLoopFilterRefDeltas[Index] = Old != New);
|
||||
loopFilterDeltaUpdate |= (updateLoopFilterRefDeltas[index] = old != New);
|
||||
}
|
||||
|
||||
for (int Index = 0; Index < Header.LoopFilterModeDeltas.Length; Index++)
|
||||
for (int index = 0; index < header.LoopFilterModeDeltas.Length; index++)
|
||||
{
|
||||
sbyte Old = LoopFilterModeDeltas[Index];
|
||||
sbyte New = Header.LoopFilterModeDeltas[Index];
|
||||
sbyte old = _loopFilterModeDeltas[index];
|
||||
sbyte New = header.LoopFilterModeDeltas[index];
|
||||
|
||||
LoopFilterDeltaUpdate |= (UpdateLoopFilterModeDeltas[Index] = Old != New);
|
||||
loopFilterDeltaUpdate |= (updateLoopFilterModeDeltas[index] = old != New);
|
||||
}
|
||||
|
||||
Writer.WriteBit(LoopFilterDeltaUpdate);
|
||||
writer.WriteBit(loopFilterDeltaUpdate);
|
||||
|
||||
if (LoopFilterDeltaUpdate)
|
||||
if (loopFilterDeltaUpdate)
|
||||
{
|
||||
for (int Index = 0; Index < Header.LoopFilterRefDeltas.Length; Index++)
|
||||
for (int index = 0; index < header.LoopFilterRefDeltas.Length; index++)
|
||||
{
|
||||
Writer.WriteBit(UpdateLoopFilterRefDeltas[Index]);
|
||||
writer.WriteBit(updateLoopFilterRefDeltas[index]);
|
||||
|
||||
if (UpdateLoopFilterRefDeltas[Index])
|
||||
if (updateLoopFilterRefDeltas[index])
|
||||
{
|
||||
Writer.WriteS(Header.LoopFilterRefDeltas[Index], 6);
|
||||
writer.WriteS(header.LoopFilterRefDeltas[index], 6);
|
||||
}
|
||||
}
|
||||
|
||||
for (int Index = 0; Index < Header.LoopFilterModeDeltas.Length; Index++)
|
||||
for (int index = 0; index < header.LoopFilterModeDeltas.Length; index++)
|
||||
{
|
||||
Writer.WriteBit(UpdateLoopFilterModeDeltas[Index]);
|
||||
writer.WriteBit(updateLoopFilterModeDeltas[index]);
|
||||
|
||||
if (UpdateLoopFilterModeDeltas[Index])
|
||||
if (updateLoopFilterModeDeltas[index])
|
||||
{
|
||||
Writer.WriteS(Header.LoopFilterModeDeltas[Index], 6);
|
||||
writer.WriteS(header.LoopFilterModeDeltas[index], 6);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Writer.WriteU(Header.BaseQIndex, 8);
|
||||
writer.WriteU(header.BaseQIndex, 8);
|
||||
|
||||
Writer.WriteDeltaQ(Header.DeltaQYDc);
|
||||
Writer.WriteDeltaQ(Header.DeltaQUvDc);
|
||||
Writer.WriteDeltaQ(Header.DeltaQUvAc);
|
||||
writer.WriteDeltaQ(header.DeltaQYDc);
|
||||
writer.WriteDeltaQ(header.DeltaQUvDc);
|
||||
writer.WriteDeltaQ(header.DeltaQUvAc);
|
||||
|
||||
Writer.WriteBit(false); //Segmentation enabled (TODO).
|
||||
writer.WriteBit(false); //Segmentation enabled (TODO).
|
||||
|
||||
int MinTileColsLog2 = CalcMinLog2TileCols(Header.CurrentFrame.Width);
|
||||
int MaxTileColsLog2 = CalcMaxLog2TileCols(Header.CurrentFrame.Width);
|
||||
int minTileColsLog2 = CalcMinLog2TileCols(header.CurrentFrame.Width);
|
||||
int maxTileColsLog2 = CalcMaxLog2TileCols(header.CurrentFrame.Width);
|
||||
|
||||
int TileColsLog2Diff = Header.TileColsLog2 - MinTileColsLog2;
|
||||
int tileColsLog2Diff = header.TileColsLog2 - minTileColsLog2;
|
||||
|
||||
int TileColsLog2IncMask = (1 << TileColsLog2Diff) - 1;
|
||||
int tileColsLog2IncMask = (1 << tileColsLog2Diff) - 1;
|
||||
|
||||
//If it's less than the maximum, we need to add an extra 0 on the bitstream
|
||||
//to indicate that it should stop reading.
|
||||
if (Header.TileColsLog2 < MaxTileColsLog2)
|
||||
if (header.TileColsLog2 < maxTileColsLog2)
|
||||
{
|
||||
Writer.WriteU(TileColsLog2IncMask << 1, TileColsLog2Diff + 1);
|
||||
writer.WriteU(tileColsLog2IncMask << 1, tileColsLog2Diff + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Writer.WriteU(TileColsLog2IncMask, TileColsLog2Diff);
|
||||
writer.WriteU(tileColsLog2IncMask, tileColsLog2Diff);
|
||||
}
|
||||
|
||||
bool TileRowsLog2IsNonZero = Header.TileRowsLog2 != 0;
|
||||
bool tileRowsLog2IsNonZero = header.TileRowsLog2 != 0;
|
||||
|
||||
Writer.WriteBit(TileRowsLog2IsNonZero);
|
||||
writer.WriteBit(tileRowsLog2IsNonZero);
|
||||
|
||||
if (TileRowsLog2IsNonZero)
|
||||
if (tileRowsLog2IsNonZero)
|
||||
{
|
||||
Writer.WriteBit(Header.TileRowsLog2 > 1);
|
||||
writer.WriteBit(header.TileRowsLog2 > 1);
|
||||
}
|
||||
|
||||
Writer.WriteU(CompressedHeaderData.Length, 16);
|
||||
writer.WriteU(compressedHeaderData.Length, 16);
|
||||
|
||||
Writer.Flush();
|
||||
writer.Flush();
|
||||
|
||||
EncodedHeader.Write(CompressedHeaderData, 0, CompressedHeaderData.Length);
|
||||
encodedHeader.Write(compressedHeaderData, 0, compressedHeaderData.Length);
|
||||
|
||||
if (!FFmpegWrapper.IsInitialized)
|
||||
{
|
||||
FFmpegWrapper.Vp9Initialize();
|
||||
}
|
||||
|
||||
FFmpegWrapper.DecodeFrame(DecoderHelper.Combine(EncodedHeader.ToArray(), FrameData));
|
||||
FFmpegWrapper.DecodeFrame(DecoderHelper.Combine(encodedHeader.ToArray(), frameData));
|
||||
}
|
||||
|
||||
LoopFilterRefDeltas = Header.LoopFilterRefDeltas;
|
||||
LoopFilterModeDeltas = Header.LoopFilterModeDeltas;
|
||||
_loopFilterRefDeltas = header.LoopFilterRefDeltas;
|
||||
_loopFilterModeDeltas = header.LoopFilterModeDeltas;
|
||||
}
|
||||
|
||||
private int GetNewFrameSlot(long Key)
|
||||
private int GetNewFrameSlot(long key)
|
||||
{
|
||||
LinkedListNode<int> Node = FrameSlotByLastUse.Last;
|
||||
LinkedListNode<int> node = _frameSlotByLastUse.Last;
|
||||
|
||||
FrameSlotByLastUse.RemoveLast();
|
||||
FrameSlotByLastUse.AddFirst(Node);
|
||||
_frameSlotByLastUse.RemoveLast();
|
||||
_frameSlotByLastUse.AddFirst(node);
|
||||
|
||||
CachedRefFrames[Key] = Node;
|
||||
_cachedRefFrames[key] = node;
|
||||
|
||||
return Node.Value;
|
||||
return node.Value;
|
||||
}
|
||||
|
||||
private int GetFrameSlot(long Key)
|
||||
private int GetFrameSlot(long key)
|
||||
{
|
||||
if (CachedRefFrames.TryGetValue(Key, out LinkedListNode<int> Node))
|
||||
if (_cachedRefFrames.TryGetValue(key, out LinkedListNode<int> node))
|
||||
{
|
||||
FrameSlotByLastUse.Remove(Node);
|
||||
FrameSlotByLastUse.AddFirst(Node);
|
||||
_frameSlotByLastUse.Remove(node);
|
||||
_frameSlotByLastUse.AddFirst(node);
|
||||
|
||||
return Node.Value;
|
||||
return node.Value;
|
||||
}
|
||||
|
||||
//Reference frame was lost.
|
||||
|
@ -658,53 +658,53 @@ namespace Ryujinx.Graphics.VDec
|
|||
return 0;
|
||||
}
|
||||
|
||||
private void WriteProbabilityUpdate(VpxRangeEncoder Writer, byte[] New, byte[] Old)
|
||||
private void WriteProbabilityUpdate(VpxRangeEncoder writer, byte[] New, byte[] old)
|
||||
{
|
||||
for (int Offset = 0; Offset < New.Length; Offset++)
|
||||
for (int offset = 0; offset < New.Length; offset++)
|
||||
{
|
||||
WriteProbabilityUpdate(Writer, New[Offset], Old[Offset]);
|
||||
WriteProbabilityUpdate(writer, New[offset], old[offset]);
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteCoefProbabilityUpdate(VpxRangeEncoder Writer, int TxMode, byte[] New, byte[] Old)
|
||||
private void WriteCoefProbabilityUpdate(VpxRangeEncoder writer, int txMode, byte[] New, byte[] old)
|
||||
{
|
||||
//Note: There's 1 byte added on each packet for alignment,
|
||||
//this byte is ignored when doing updates.
|
||||
const int BlockBytes = 2 * 2 * 6 * 6 * 4;
|
||||
const int blockBytes = 2 * 2 * 6 * 6 * 4;
|
||||
|
||||
bool NeedsUpdate(int BaseIndex)
|
||||
bool NeedsUpdate(int baseIndex)
|
||||
{
|
||||
int Index = BaseIndex;
|
||||
int index = baseIndex;
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
for (int j = 0; j < 2; j++)
|
||||
for (int k = 0; k < 6; k++)
|
||||
for (int l = 0; l < 6; l++)
|
||||
{
|
||||
if (New[Index + 0] != Old[Index + 0] ||
|
||||
New[Index + 1] != Old[Index + 1] ||
|
||||
New[Index + 2] != Old[Index + 2])
|
||||
if (New[index + 0] != old[index + 0] ||
|
||||
New[index + 1] != old[index + 1] ||
|
||||
New[index + 2] != old[index + 2])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Index += 4;
|
||||
index += 4;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int BlockIndex = 0; BlockIndex < 4; BlockIndex++)
|
||||
for (int blockIndex = 0; blockIndex < 4; blockIndex++)
|
||||
{
|
||||
int BaseIndex = BlockIndex * BlockBytes;
|
||||
int baseIndex = blockIndex * blockBytes;
|
||||
|
||||
bool Update = NeedsUpdate(BaseIndex);
|
||||
bool update = NeedsUpdate(baseIndex);
|
||||
|
||||
Writer.Write(Update);
|
||||
writer.Write(update);
|
||||
|
||||
if (Update)
|
||||
if (update)
|
||||
{
|
||||
int Index = BaseIndex;
|
||||
int index = baseIndex;
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
for (int j = 0; j < 2; j++)
|
||||
|
@ -713,167 +713,167 @@ namespace Ryujinx.Graphics.VDec
|
|||
{
|
||||
if (k != 0 || l < 3)
|
||||
{
|
||||
WriteProbabilityUpdate(Writer, New[Index + 0], Old[Index + 0]);
|
||||
WriteProbabilityUpdate(Writer, New[Index + 1], Old[Index + 1]);
|
||||
WriteProbabilityUpdate(Writer, New[Index + 2], Old[Index + 2]);
|
||||
WriteProbabilityUpdate(writer, New[index + 0], old[index + 0]);
|
||||
WriteProbabilityUpdate(writer, New[index + 1], old[index + 1]);
|
||||
WriteProbabilityUpdate(writer, New[index + 2], old[index + 2]);
|
||||
}
|
||||
|
||||
Index += 4;
|
||||
index += 4;
|
||||
}
|
||||
}
|
||||
|
||||
if (BlockIndex == TxMode)
|
||||
if (blockIndex == txMode)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteProbabilityUpdateAligned4(VpxRangeEncoder Writer, byte[] New, byte[] Old)
|
||||
private void WriteProbabilityUpdateAligned4(VpxRangeEncoder writer, byte[] New, byte[] old)
|
||||
{
|
||||
for (int Offset = 0; Offset < New.Length; Offset += 4)
|
||||
for (int offset = 0; offset < New.Length; offset += 4)
|
||||
{
|
||||
WriteProbabilityUpdate(Writer, New[Offset + 0], Old[Offset + 0]);
|
||||
WriteProbabilityUpdate(Writer, New[Offset + 1], Old[Offset + 1]);
|
||||
WriteProbabilityUpdate(Writer, New[Offset + 2], Old[Offset + 2]);
|
||||
WriteProbabilityUpdate(writer, New[offset + 0], old[offset + 0]);
|
||||
WriteProbabilityUpdate(writer, New[offset + 1], old[offset + 1]);
|
||||
WriteProbabilityUpdate(writer, New[offset + 2], old[offset + 2]);
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteProbabilityUpdate(VpxRangeEncoder Writer, byte New, byte Old)
|
||||
private void WriteProbabilityUpdate(VpxRangeEncoder writer, byte New, byte old)
|
||||
{
|
||||
bool Update = New != Old;
|
||||
bool update = New != old;
|
||||
|
||||
Writer.Write(Update, DiffUpdateProbability);
|
||||
writer.Write(update, DiffUpdateProbability);
|
||||
|
||||
if (Update)
|
||||
if (update)
|
||||
{
|
||||
WriteProbabilityDelta(Writer, New, Old);
|
||||
WriteProbabilityDelta(writer, New, old);
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteProbabilityDelta(VpxRangeEncoder Writer, int New, int Old)
|
||||
private void WriteProbabilityDelta(VpxRangeEncoder writer, int New, int old)
|
||||
{
|
||||
int Delta = RemapProbability(New, Old);
|
||||
int delta = RemapProbability(New, old);
|
||||
|
||||
EncodeTermSubExp(Writer, Delta);
|
||||
EncodeTermSubExp(writer, delta);
|
||||
}
|
||||
|
||||
private int RemapProbability(int New, int Old)
|
||||
private int RemapProbability(int New, int old)
|
||||
{
|
||||
New--;
|
||||
Old--;
|
||||
old--;
|
||||
|
||||
int Index;
|
||||
int index;
|
||||
|
||||
if (Old * 2 <= 0xff)
|
||||
if (old * 2 <= 0xff)
|
||||
{
|
||||
Index = RecenterNonNeg(New, Old) - 1;
|
||||
index = RecenterNonNeg(New, old) - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Index = RecenterNonNeg(0xff - 1 - New, 0xff - 1 - Old) - 1;
|
||||
index = RecenterNonNeg(0xff - 1 - New, 0xff - 1 - old) - 1;
|
||||
}
|
||||
|
||||
return MapLut[Index];
|
||||
return MapLut[index];
|
||||
}
|
||||
|
||||
private int RecenterNonNeg(int New, int Old)
|
||||
private int RecenterNonNeg(int New, int old)
|
||||
{
|
||||
if (New > Old * 2)
|
||||
if (New > old * 2)
|
||||
{
|
||||
return New;
|
||||
}
|
||||
else if (New >= Old)
|
||||
else if (New >= old)
|
||||
{
|
||||
return (New - Old) * 2;
|
||||
return (New - old) * 2;
|
||||
}
|
||||
else /* if (New < Old) */
|
||||
{
|
||||
return (Old - New) * 2 - 1;
|
||||
return (old - New) * 2 - 1;
|
||||
}
|
||||
}
|
||||
|
||||
private void EncodeTermSubExp(VpxRangeEncoder Writer, int Value)
|
||||
private void EncodeTermSubExp(VpxRangeEncoder writer, int value)
|
||||
{
|
||||
if (WriteLessThan(Writer, Value, 16))
|
||||
if (WriteLessThan(writer, value, 16))
|
||||
{
|
||||
Writer.Write(Value, 4);
|
||||
writer.Write(value, 4);
|
||||
}
|
||||
else if (WriteLessThan(Writer, Value, 32))
|
||||
else if (WriteLessThan(writer, value, 32))
|
||||
{
|
||||
Writer.Write(Value - 16, 4);
|
||||
writer.Write(value - 16, 4);
|
||||
}
|
||||
else if (WriteLessThan(Writer, Value, 64))
|
||||
else if (WriteLessThan(writer, value, 64))
|
||||
{
|
||||
Writer.Write(Value - 32, 5);
|
||||
writer.Write(value - 32, 5);
|
||||
}
|
||||
else
|
||||
{
|
||||
Value -= 64;
|
||||
value -= 64;
|
||||
|
||||
const int Size = 8;
|
||||
const int size = 8;
|
||||
|
||||
int Mask = (1 << Size) - 191;
|
||||
int mask = (1 << size) - 191;
|
||||
|
||||
int Delta = Value - Mask;
|
||||
int delta = value - mask;
|
||||
|
||||
if (Delta < 0)
|
||||
if (delta < 0)
|
||||
{
|
||||
Writer.Write(Value, Size - 1);
|
||||
writer.Write(value, size - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Writer.Write(Delta / 2 + Mask, Size - 1);
|
||||
Writer.Write(Delta & 1, 1);
|
||||
writer.Write(delta / 2 + mask, size - 1);
|
||||
writer.Write(delta & 1, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool WriteLessThan(VpxRangeEncoder Writer, int Value, int Test)
|
||||
private bool WriteLessThan(VpxRangeEncoder writer, int value, int test)
|
||||
{
|
||||
bool IsLessThan = Value < Test;
|
||||
bool isLessThan = value < test;
|
||||
|
||||
Writer.Write(!IsLessThan);
|
||||
writer.Write(!isLessThan);
|
||||
|
||||
return IsLessThan;
|
||||
return isLessThan;
|
||||
}
|
||||
|
||||
private void WriteMvProbabilityUpdate(VpxRangeEncoder Writer, byte New, byte Old)
|
||||
private void WriteMvProbabilityUpdate(VpxRangeEncoder writer, byte New, byte old)
|
||||
{
|
||||
bool Update = New != Old;
|
||||
bool update = New != old;
|
||||
|
||||
Writer.Write(Update, DiffUpdateProbability);
|
||||
writer.Write(update, DiffUpdateProbability);
|
||||
|
||||
if (Update)
|
||||
if (update)
|
||||
{
|
||||
Writer.Write(New >> 1, 7);
|
||||
writer.Write(New >> 1, 7);
|
||||
}
|
||||
}
|
||||
|
||||
private static int CalcMinLog2TileCols(int FrameWidth)
|
||||
private static int CalcMinLog2TileCols(int frameWidth)
|
||||
{
|
||||
int Sb64Cols = (FrameWidth + 63) / 64;
|
||||
int MinLog2 = 0;
|
||||
int sb64Cols = (frameWidth + 63) / 64;
|
||||
int minLog2 = 0;
|
||||
|
||||
while ((64 << MinLog2) < Sb64Cols)
|
||||
while ((64 << minLog2) < sb64Cols)
|
||||
{
|
||||
MinLog2++;
|
||||
minLog2++;
|
||||
}
|
||||
|
||||
return MinLog2;
|
||||
return minLog2;
|
||||
}
|
||||
|
||||
private static int CalcMaxLog2TileCols(int FrameWidth)
|
||||
private static int CalcMaxLog2TileCols(int frameWidth)
|
||||
{
|
||||
int Sb64Cols = (FrameWidth + 63) / 64;
|
||||
int MaxLog2 = 1;
|
||||
int sb64Cols = (frameWidth + 63) / 64;
|
||||
int maxLog2 = 1;
|
||||
|
||||
while ((Sb64Cols >> MaxLog2) >= 4)
|
||||
while ((sb64Cols >> maxLog2) >= 4)
|
||||
{
|
||||
MaxLog2++;
|
||||
maxLog2++;
|
||||
}
|
||||
|
||||
return MaxLog2 - 1;
|
||||
return maxLog2 - 1;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue