Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -4,34 +4,34 @@ namespace Ryujinx.Graphics.VDec
{
class VpxBitStreamWriter : BitStreamWriter
{
public VpxBitStreamWriter(Stream BaseStream) : base(BaseStream) { }
public VpxBitStreamWriter(Stream baseStream) : base(baseStream) { }
public void WriteU(int Value, int ValueSize)
public void WriteU(int value, int valueSize)
{
WriteBits(Value, ValueSize);
WriteBits(value, valueSize);
}
public void WriteS(int Value, int ValueSize)
public void WriteS(int value, int valueSize)
{
bool Sign = Value < 0;
bool sign = value < 0;
if (Sign)
if (sign)
{
Value = -Value;
value = -value;
}
WriteBits((Value << 1) | (Sign ? 1 : 0), ValueSize + 1);
WriteBits((value << 1) | (sign ? 1 : 0), valueSize + 1);
}
public void WriteDeltaQ(int Value)
public void WriteDeltaQ(int value)
{
bool DeltaCoded = Value != 0;
bool deltaCoded = value != 0;
WriteBit(DeltaCoded);
WriteBit(deltaCoded);
if (DeltaCoded)
if (deltaCoded)
{
WriteBits(Value, 4);
WriteBits(value, 4);
}
}
}