Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -13,21 +13,21 @@ namespace Ryujinx.Graphics.Vic
public long SurfaceChromaVAddress;
public SurfaceOutputConfig(
SurfacePixelFormat PixelFormat,
int SurfaceWidth,
int SurfaceHeight,
int GobBlockHeight,
long OutputSurfaceLumaAddress,
long OutputSurfaceChromaUAddress,
long OutputSurfaceChromaVAddress)
SurfacePixelFormat pixelFormat,
int surfaceWidth,
int surfaceHeight,
int gobBlockHeight,
long outputSurfaceLumaAddress,
long outputSurfaceChromaUAddress,
long outputSurfaceChromaVAddress)
{
this.PixelFormat = PixelFormat;
this.SurfaceWidth = SurfaceWidth;
this.SurfaceHeight = SurfaceHeight;
this.GobBlockHeight = GobBlockHeight;
this.SurfaceLumaAddress = OutputSurfaceLumaAddress;
this.SurfaceChromaUAddress = OutputSurfaceChromaUAddress;
this.SurfaceChromaVAddress = OutputSurfaceChromaVAddress;
PixelFormat = pixelFormat;
SurfaceWidth = surfaceWidth;
SurfaceHeight = surfaceHeight;
GobBlockHeight = gobBlockHeight;
SurfaceLumaAddress = outputSurfaceLumaAddress;
SurfaceChromaUAddress = outputSurfaceChromaUAddress;
SurfaceChromaVAddress = outputSurfaceChromaVAddress;
}
}
}