Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
This commit is contained in:
parent
8e71ea0812
commit
1f554c1093
125 changed files with 9121 additions and 9120 deletions
|
@ -13,21 +13,21 @@ namespace Ryujinx.Graphics.Vic
|
|||
public long SurfaceChromaVAddress;
|
||||
|
||||
public SurfaceOutputConfig(
|
||||
SurfacePixelFormat PixelFormat,
|
||||
int SurfaceWidth,
|
||||
int SurfaceHeight,
|
||||
int GobBlockHeight,
|
||||
long OutputSurfaceLumaAddress,
|
||||
long OutputSurfaceChromaUAddress,
|
||||
long OutputSurfaceChromaVAddress)
|
||||
SurfacePixelFormat pixelFormat,
|
||||
int surfaceWidth,
|
||||
int surfaceHeight,
|
||||
int gobBlockHeight,
|
||||
long outputSurfaceLumaAddress,
|
||||
long outputSurfaceChromaUAddress,
|
||||
long outputSurfaceChromaVAddress)
|
||||
{
|
||||
this.PixelFormat = PixelFormat;
|
||||
this.SurfaceWidth = SurfaceWidth;
|
||||
this.SurfaceHeight = SurfaceHeight;
|
||||
this.GobBlockHeight = GobBlockHeight;
|
||||
this.SurfaceLumaAddress = OutputSurfaceLumaAddress;
|
||||
this.SurfaceChromaUAddress = OutputSurfaceChromaUAddress;
|
||||
this.SurfaceChromaVAddress = OutputSurfaceChromaVAddress;
|
||||
PixelFormat = pixelFormat;
|
||||
SurfaceWidth = surfaceWidth;
|
||||
SurfaceHeight = surfaceHeight;
|
||||
GobBlockHeight = gobBlockHeight;
|
||||
SurfaceLumaAddress = outputSurfaceLumaAddress;
|
||||
SurfaceChromaUAddress = outputSurfaceChromaUAddress;
|
||||
SurfaceChromaVAddress = outputSurfaceChromaVAddress;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue