Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
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@ -4,104 +4,104 @@ namespace Ryujinx.Graphics.Vic
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{
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class VideoImageComposer
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{
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private NvGpu Gpu;
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private NvGpu _gpu;
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private long ConfigStructAddress;
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private long OutputSurfaceLumaAddress;
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private long OutputSurfaceChromaUAddress;
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private long OutputSurfaceChromaVAddress;
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private long _configStructAddress;
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private long _outputSurfaceLumaAddress;
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private long _outputSurfaceChromaUAddress;
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private long _outputSurfaceChromaVAddress;
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public VideoImageComposer(NvGpu Gpu)
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public VideoImageComposer(NvGpu gpu)
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{
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this.Gpu = Gpu;
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_gpu = gpu;
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}
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public void Process(NvGpuVmm Vmm, int MethodOffset, int[] Arguments)
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public void Process(NvGpuVmm vmm, int methodOffset, int[] arguments)
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{
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VideoImageComposerMeth Method = (VideoImageComposerMeth)MethodOffset;
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VideoImageComposerMeth method = (VideoImageComposerMeth)methodOffset;
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switch (Method)
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switch (method)
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{
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case VideoImageComposerMeth.Execute:
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Execute(Vmm, Arguments);
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Execute(vmm, arguments);
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break;
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case VideoImageComposerMeth.SetConfigStructOffset:
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SetConfigStructOffset(Vmm, Arguments);
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SetConfigStructOffset(vmm, arguments);
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break;
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case VideoImageComposerMeth.SetOutputSurfaceLumaOffset:
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SetOutputSurfaceLumaOffset(Vmm, Arguments);
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SetOutputSurfaceLumaOffset(vmm, arguments);
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break;
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case VideoImageComposerMeth.SetOutputSurfaceChromaUOffset:
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SetOutputSurfaceChromaUOffset(Vmm, Arguments);
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SetOutputSurfaceChromaUOffset(vmm, arguments);
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break;
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case VideoImageComposerMeth.SetOutputSurfaceChromaVOffset:
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SetOutputSurfaceChromaVOffset(Vmm, Arguments);
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SetOutputSurfaceChromaVOffset(vmm, arguments);
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break;
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}
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}
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private void Execute(NvGpuVmm Vmm, int[] Arguments)
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private void Execute(NvGpuVmm vmm, int[] arguments)
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{
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StructUnpacker Unpacker = new StructUnpacker(Vmm, ConfigStructAddress + 0x20);
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StructUnpacker unpacker = new StructUnpacker(vmm, _configStructAddress + 0x20);
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SurfacePixelFormat PixelFormat = (SurfacePixelFormat)Unpacker.Read(7);
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SurfacePixelFormat pixelFormat = (SurfacePixelFormat)unpacker.Read(7);
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int ChromaLocHoriz = Unpacker.Read(2);
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int ChromaLocVert = Unpacker.Read(2);
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int chromaLocHoriz = unpacker.Read(2);
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int chromaLocVert = unpacker.Read(2);
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int BlockLinearKind = Unpacker.Read(4);
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int BlockLinearHeightLog2 = Unpacker.Read(4);
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int blockLinearKind = unpacker.Read(4);
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int blockLinearHeightLog2 = unpacker.Read(4);
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int Reserved0 = Unpacker.Read(3);
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int Reserved1 = Unpacker.Read(10);
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int reserved0 = unpacker.Read(3);
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int reserved1 = unpacker.Read(10);
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int SurfaceWidthMinus1 = Unpacker.Read(14);
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int SurfaceHeightMinus1 = Unpacker.Read(14);
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int surfaceWidthMinus1 = unpacker.Read(14);
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int surfaceHeightMinus1 = unpacker.Read(14);
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int GobBlockHeight = 1 << BlockLinearHeightLog2;
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int gobBlockHeight = 1 << blockLinearHeightLog2;
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int SurfaceWidth = SurfaceWidthMinus1 + 1;
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int SurfaceHeight = SurfaceHeightMinus1 + 1;
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int surfaceWidth = surfaceWidthMinus1 + 1;
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int surfaceHeight = surfaceHeightMinus1 + 1;
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SurfaceOutputConfig OutputConfig = new SurfaceOutputConfig(
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PixelFormat,
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SurfaceWidth,
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SurfaceHeight,
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GobBlockHeight,
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OutputSurfaceLumaAddress,
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OutputSurfaceChromaUAddress,
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OutputSurfaceChromaVAddress);
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SurfaceOutputConfig outputConfig = new SurfaceOutputConfig(
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pixelFormat,
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surfaceWidth,
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surfaceHeight,
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gobBlockHeight,
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_outputSurfaceLumaAddress,
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_outputSurfaceChromaUAddress,
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_outputSurfaceChromaVAddress);
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Gpu.VideoDecoder.CopyPlanes(Vmm, OutputConfig);
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_gpu.VideoDecoder.CopyPlanes(vmm, outputConfig);
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}
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private void SetConfigStructOffset(NvGpuVmm Vmm, int[] Arguments)
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private void SetConfigStructOffset(NvGpuVmm vmm, int[] arguments)
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{
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ConfigStructAddress = GetAddress(Arguments);
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_configStructAddress = GetAddress(arguments);
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}
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private void SetOutputSurfaceLumaOffset(NvGpuVmm Vmm, int[] Arguments)
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private void SetOutputSurfaceLumaOffset(NvGpuVmm vmm, int[] arguments)
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{
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OutputSurfaceLumaAddress = GetAddress(Arguments);
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_outputSurfaceLumaAddress = GetAddress(arguments);
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}
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private void SetOutputSurfaceChromaUOffset(NvGpuVmm Vmm, int[] Arguments)
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private void SetOutputSurfaceChromaUOffset(NvGpuVmm vmm, int[] arguments)
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{
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OutputSurfaceChromaUAddress = GetAddress(Arguments);
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_outputSurfaceChromaUAddress = GetAddress(arguments);
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}
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private void SetOutputSurfaceChromaVOffset(NvGpuVmm Vmm, int[] Arguments)
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private void SetOutputSurfaceChromaVOffset(NvGpuVmm vmm, int[] arguments)
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{
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OutputSurfaceChromaVAddress = GetAddress(Arguments);
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_outputSurfaceChromaVAddress = GetAddress(arguments);
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}
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private static long GetAddress(int[] Arguments)
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private static long GetAddress(int[] arguments)
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{
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return (long)(uint)Arguments[0] << 8;
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return (long)(uint)arguments[0] << 8;
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}
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}
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}
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