Clone the state & flip viewport vertically (#16)
* implement texture get data * reset all state before blit & clone state * format * support blit regions * implement source region for blit * replace bottom with top * account for 0 size * support image flipping * revert presentation fixes & y flip * revert * flip viewport vertically * switch face winding * comment * use SetBytes for texture clear * implement missing compute builtins * change storage and texture buffer alignment * correct compute builtins * don't use nullable for textures and samplers * remove incorrect texture get data implementation * Cleanup IntPtrs --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
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8 changed files with 91 additions and 69 deletions
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@ -93,10 +93,11 @@ namespace Ryujinx.Graphics.Metal
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public static MTLWinding Convert(this FrontFace frontFace)
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{
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// The viewport is flipped vertically, therefore we need to switch the winding order as well
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return frontFace switch
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{
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FrontFace.Clockwise => MTLWinding.Clockwise,
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FrontFace.CounterClockwise => MTLWinding.CounterClockwise,
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FrontFace.Clockwise => MTLWinding.CounterClockwise,
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FrontFace.CounterClockwise => MTLWinding.Clockwise,
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_ => LogInvalidAndReturn(frontFace, nameof(FrontFace), MTLWinding.Clockwise)
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};
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}
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