Clone the state & flip viewport vertically (#16)
* implement texture get data * reset all state before blit & clone state * format * support blit regions * implement source region for blit * replace bottom with top * account for 0 size * support image flipping * revert presentation fixes & y flip * revert * flip viewport vertically * switch face winding * comment * use SetBytes for texture clear * implement missing compute builtins * change storage and texture buffer alignment * correct compute builtins * don't use nullable for textures and samplers * remove incorrect texture get data implementation * Cleanup IntPtrs --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
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@ -186,8 +186,8 @@ namespace Ryujinx.Graphics.Metal
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maximumComputeSharedMemorySize: (int)_device.MaxThreadgroupMemoryLength,
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maximumSupportedAnisotropy: 0,
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shaderSubgroupSize: 256,
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storageBufferOffsetAlignment: 0,
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textureBufferOffsetAlignment: 0,
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storageBufferOffsetAlignment: 16,
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textureBufferOffsetAlignment: 16,
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gatherBiasPrecision: 0
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);
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}
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