Clone the state & flip viewport vertically (#16)
* implement texture get data * reset all state before blit & clone state * format * support blit regions * implement source region for blit * replace bottom with top * account for 0 size * support image flipping * revert presentation fixes & y flip * revert * flip viewport vertically * switch face winding * comment * use SetBytes for texture clear * implement missing compute builtins * change storage and texture buffer alignment * correct compute builtins * don't use nullable for textures and samplers * remove incorrect texture get data implementation * Cleanup IntPtrs --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
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8 changed files with 91 additions and 69 deletions
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@ -51,6 +51,11 @@ namespace Ryujinx.Graphics.Metal
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_encoderStateManager.SaveState();
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}
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public void SaveAndResetState()
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{
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_encoderStateManager.SaveAndResetState();
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}
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public void RestoreState()
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{
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_encoderStateManager.RestoreState();
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@ -242,7 +247,7 @@ namespace Ryujinx.Graphics.Metal
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public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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{
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_helperShader.ClearDepthStencil([depthValue], depthMask, stencilValue, stencilMask);
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_helperShader.ClearDepthStencil(depthValue, depthMask, stencilValue, stencilMask);
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}
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public void CommandBufferBarrier()
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