Revert LibHac update

Users are facing save destruction on failing extra data update apparently
This commit is contained in:
Mary 2021-07-13 16:48:54 +02:00
parent 997380d48c
commit 208ba1dde2
32 changed files with 575 additions and 1805 deletions

View file

@ -1,13 +1,15 @@
using LibHac;
using LibHac.Sf;
using LibHac.Fs;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
{
class IDirectory : DisposableIpcService
class IDirectory : IpcService
{
private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDirectory> _baseDirectory;
private LibHac.Fs.Fsa.IDirectory _baseDirectory;
public IDirectory(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDirectory> directory)
public IDirectory(LibHac.Fs.Fsa.IDirectory directory)
{
_baseDirectory = directory;
}
@ -17,13 +19,14 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
public ResultCode Read(ServiceCtx context)
{
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] entryBuffer = new byte[bufferLen];
byte[] entriesBytes = new byte[bufferLen];
Span<DirectoryEntry> entries = MemoryMarshal.Cast<byte, DirectoryEntry>(entriesBytes);
Result result = _baseDirectory.Target.Read(out long entriesRead, new OutBuffer(entryBuffer));
Result result = _baseDirectory.Read(out long entriesRead, entries);
context.Memory.Write(bufferPosition, entryBuffer);
context.Memory.Write(bufferPosition, entriesBytes);
context.ResponseData.Write(entriesRead);
return (ResultCode)result.Value;
@ -33,19 +36,11 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
// GetEntryCount() -> u64
public ResultCode GetEntryCount(ServiceCtx context)
{
Result result = _baseDirectory.Target.GetEntryCount(out long entryCount);
Result result = _baseDirectory.GetEntryCount(out long entryCount);
context.ResponseData.Write(entryCount);
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_baseDirectory?.Dispose();
}
}
}
}