Revert LibHac update
Users are facing save destruction on failing extra data update apparently
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208ba1dde2
32 changed files with 575 additions and 1805 deletions
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@ -3,11 +3,11 @@ using LibHac.FsSrv;
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namespace Ryujinx.HLE.HOS.Services.Fs
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{
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class IDeviceOperator : DisposableIpcService
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class IDeviceOperator : IpcService
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{
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private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> _baseOperator;
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private LibHac.FsSrv.IDeviceOperator _baseOperator;
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public IDeviceOperator(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> baseOperator)
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public IDeviceOperator(LibHac.FsSrv.IDeviceOperator baseOperator)
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{
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_baseOperator = baseOperator;
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}
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@ -16,7 +16,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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// IsSdCardInserted() -> b8 is_inserted
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public ResultCode IsSdCardInserted(ServiceCtx context)
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{
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Result result = _baseOperator.Target.IsSdCardInserted(out bool isInserted);
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Result result = _baseOperator.IsSdCardInserted(out bool isInserted);
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context.ResponseData.Write(isInserted);
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@ -27,7 +27,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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// IsGameCardInserted() -> b8 is_inserted
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public ResultCode IsGameCardInserted(ServiceCtx context)
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{
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Result result = _baseOperator.Target.IsGameCardInserted(out bool isInserted);
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Result result = _baseOperator.IsGameCardInserted(out bool isInserted);
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context.ResponseData.Write(isInserted);
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@ -38,19 +38,11 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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// GetGameCardHandle() -> u32 gamecard_handle
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public ResultCode GetGameCardHandle(ServiceCtx context)
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{
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Result result = _baseOperator.Target.GetGameCardHandle(out GameCardHandle handle);
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Result result = _baseOperator.GetGameCardHandle(out GameCardHandle handle);
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context.ResponseData.Write(handle.Value);
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return (ResultCode)result.Value;
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}
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protected override void Dispose(bool isDisposing)
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{
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if (isDisposing)
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{
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_baseOperator?.Dispose();
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}
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}
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}
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}
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