Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
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42 changed files with 1468 additions and 1259 deletions
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@ -210,17 +210,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return $"{arrayName}[{offsetExpr}]";
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}
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public static string LoadStorage(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
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}
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public static string Lod(CodeGenContext context, AstOperation operation)
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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@ -326,60 +315,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})";
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}
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public static string StoreStorage(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
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string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
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string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
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return $"{sb} = {src}";
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}
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public static string StoreStorage16(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
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string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
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string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
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return $"{HelperFunctionNames.StoreStorage16}({indexExpr}, {offsetExpr}, {src})";
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}
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public static string StoreStorage8(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
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string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
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string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
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return $"{HelperFunctionNames.StoreStorage8}({indexExpr}, {offsetExpr}, {src})";
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}
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public static string TextureSample(CodeGenContext context, AstOperation operation)
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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@ -701,25 +636,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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}
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private static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
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public static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
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{
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StorageKind storageKind = operation.StorageKind;
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string varName;
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AggregateType varType;
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int srcIndex = 0;
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int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
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bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
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int inputsCount = isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount;
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if (operation.Inst == Instruction.AtomicCompareAndSwap)
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{
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inputsCount--;
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}
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switch (storageKind)
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{
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case StorageKind.ConstantBuffer:
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case StorageKind.StorageBuffer:
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if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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int binding = bindingIndex.Value;
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BufferDefinition buffer = context.Config.Properties.ConstantBuffers[binding];
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BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
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? context.Config.Properties.ConstantBuffers[binding]
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: context.Config.Properties.StorageBuffers[binding];
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if (!(operation.GetSource(srcIndex++) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
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{
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@ -825,15 +769,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return varName;
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}
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private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
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{
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string sbName = OperandManager.GetShaderStagePrefix(stage);
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sbName += "_" + DefaultNames.StorageNamePrefix;
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return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
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}
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private static string GetMask(int index)
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{
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return $".{"rgba".AsSpan(index, 1)}";
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