Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
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81c9052847
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21c9ac6240
42 changed files with 1468 additions and 1259 deletions
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@ -99,7 +99,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Add(Instruction.Load, GenerateLoad);
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Add(Instruction.LoadLocal, GenerateLoadLocal);
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Add(Instruction.LoadShared, GenerateLoadShared);
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Add(Instruction.LoadStorage, GenerateLoadStorage);
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Add(Instruction.Lod, GenerateLod);
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Add(Instruction.LogarithmB2, GenerateLogarithmB2);
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Add(Instruction.LogicalAnd, GenerateLogicalAnd);
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@ -137,9 +136,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Add(Instruction.StoreShared, GenerateStoreShared);
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Add(Instruction.StoreShared16, GenerateStoreShared16);
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Add(Instruction.StoreShared8, GenerateStoreShared8);
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Add(Instruction.StoreStorage, GenerateStoreStorage);
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Add(Instruction.StoreStorage16, GenerateStoreStorage16);
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Add(Instruction.StoreStorage8, GenerateStoreStorage8);
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Add(Instruction.Subtract, GenerateSubtract);
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Add(Instruction.SwizzleAdd, GenerateSwizzleAdd);
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Add(Instruction.TextureSample, GenerateTextureSample);
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@ -889,14 +885,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return new OperationResult(AggregateType.U32, value);
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}
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private static OperationResult GenerateLoadStorage(CodeGenContext context, AstOperation operation)
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{
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var elemPointer = GetStorageElemPointer(context, operation);
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var value = context.Load(context.TypeU32(), elemPointer);
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return new OperationResult(AggregateType.U32, value);
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}
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private static OperationResult GenerateLod(CodeGenContext context, AstOperation operation)
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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@ -1307,28 +1295,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return OperationResult.Invalid;
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}
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private static OperationResult GenerateStoreStorage(CodeGenContext context, AstOperation operation)
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{
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var elemPointer = GetStorageElemPointer(context, operation);
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context.Store(elemPointer, context.Get(AggregateType.U32, operation.GetSource(2)));
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return OperationResult.Invalid;
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}
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private static OperationResult GenerateStoreStorage16(CodeGenContext context, AstOperation operation)
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{
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GenerateStoreStorageSmallInt(context, operation, 16);
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return OperationResult.Invalid;
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}
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private static OperationResult GenerateStoreStorage8(CodeGenContext context, AstOperation operation)
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{
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GenerateStoreStorageSmallInt(context, operation, 8);
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return OperationResult.Invalid;
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}
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private static OperationResult GenerateSubtract(CodeGenContext context, AstOperation operation)
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{
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return GenerateBinary(context, operation, context.Delegates.FSub, context.Delegates.ISub);
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@ -1849,13 +1815,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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AstOperation operation,
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Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitU)
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{
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var value = context.GetU32(operation.GetSource(2));
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var value = context.GetU32(operation.GetSource(operation.SourcesCount - 1));
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SpvInstruction elemPointer;
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if (operation.StorageKind == StorageKind.StorageBuffer)
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{
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elemPointer = GetStorageElemPointer(context, operation);
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elemPointer = GetStoragePointer(context, operation, out _);
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}
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else if (operation.StorageKind == StorageKind.SharedMemory)
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{
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@ -1875,14 +1841,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private static OperationResult GenerateAtomicMemoryCas(CodeGenContext context, AstOperation operation)
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{
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var value0 = context.GetU32(operation.GetSource(2));
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var value1 = context.GetU32(operation.GetSource(3));
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var value0 = context.GetU32(operation.GetSource(operation.SourcesCount - 2));
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var value1 = context.GetU32(operation.GetSource(operation.SourcesCount - 1));
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SpvInstruction elemPointer;
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if (operation.StorageKind == StorageKind.StorageBuffer)
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{
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elemPointer = GetStorageElemPointer(context, operation);
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elemPointer = GetStoragePointer(context, operation, out _);
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}
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else if (operation.StorageKind == StorageKind.SharedMemory)
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{
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@ -1901,17 +1867,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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private static OperationResult GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
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{
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SpvInstruction pointer = GetStoragePointer(context, operation, out AggregateType varType);
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if (isStore)
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{
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context.Store(pointer, context.Get(varType, operation.GetSource(operation.SourcesCount - 1)));
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return OperationResult.Invalid;
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}
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else
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{
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var result = context.Load(context.GetType(varType), pointer);
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return new OperationResult(varType, result);
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}
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}
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private static SpvInstruction GetStoragePointer(CodeGenContext context, AstOperation operation, out AggregateType varType)
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{
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StorageKind storageKind = operation.StorageKind;
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StorageClass storageClass;
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SpvInstruction baseObj;
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AggregateType varType;
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int srcIndex = 0;
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switch (storageKind)
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{
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case StorageKind.ConstantBuffer:
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case StorageKind.StorageBuffer:
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if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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@ -1922,12 +1904,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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BufferDefinition buffer = context.Config.Properties.ConstantBuffers[bindingIndex.Value];
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BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
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? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
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: context.Config.Properties.StorageBuffers[bindingIndex.Value];
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StructureField field = buffer.Type.Fields[fieldIndex.Value];
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storageClass = StorageClass.Uniform;
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varType = field.Type & AggregateType.ElementTypeMask;
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baseObj = context.ConstantBuffers[bindingIndex.Value];
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baseObj = storageKind == StorageKind.ConstantBuffer
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? context.ConstantBuffers[bindingIndex.Value]
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: context.StorageBuffers[bindingIndex.Value];
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break;
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case StorageKind.Input:
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@ -1993,7 +1979,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
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}
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int inputsCount = (isStore ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
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bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
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int inputsCount = (isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
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if (operation.Inst == Instruction.AtomicCompareAndSwap)
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{
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inputsCount--;
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}
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SpvInstruction e0, e1, e2;
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SpvInstruction pointer;
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@ -2030,16 +2023,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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break;
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}
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if (isStore)
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{
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context.Store(pointer, context.Get(varType, operation.GetSource(srcIndex)));
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return OperationResult.Invalid;
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}
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else
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{
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var result = context.Load(context.GetType(varType), pointer);
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return new OperationResult(varType, result);
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}
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return pointer;
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}
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private static SpvInstruction GetScalarInput(CodeGenContext context, IoVariable ioVariable)
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@ -2068,25 +2052,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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GenerateStoreSmallInt(context, elemPointer, bitOffset, value, bitSize);
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}
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private static void GenerateStoreStorageSmallInt(CodeGenContext context, AstOperation operation, int bitSize)
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{
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var i0 = context.Get(AggregateType.S32, operation.GetSource(0));
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var offset = context.Get(AggregateType.U32, operation.GetSource(1));
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var value = context.Get(AggregateType.U32, operation.GetSource(2));
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var wordOffset = context.ShiftRightLogical(context.TypeU32(), offset, context.Constant(context.TypeU32(), 2));
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var bitOffset = context.BitwiseAnd(context.TypeU32(), offset, context.Constant(context.TypeU32(), 3));
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bitOffset = context.ShiftLeftLogical(context.TypeU32(), bitOffset, context.Constant(context.TypeU32(), 3));
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var sbVariable = context.StorageBuffersArray;
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var i1 = context.Constant(context.TypeS32(), 0);
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var elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeU32()), sbVariable, i0, i1, wordOffset);
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GenerateStoreSmallInt(context, elemPointer, bitOffset, value, bitSize);
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}
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private static void GenerateStoreSmallInt(
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CodeGenContext context,
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SpvInstruction elemPointer,
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@ -2173,16 +2138,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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private static SpvInstruction GetStorageElemPointer(CodeGenContext context, AstOperation operation)
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{
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var sbVariable = context.StorageBuffersArray;
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var i0 = context.Get(AggregateType.S32, operation.GetSource(0));
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var i1 = context.Constant(context.TypeS32(), 0);
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var i2 = context.Get(AggregateType.S32, operation.GetSource(1));
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return context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeU32()), sbVariable, i0, i1, i2);
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}
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private static OperationResult GenerateUnary(
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CodeGenContext context,
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AstOperation operation,
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