Implement shader storage buffer operations using new Load/Store instructions (#4993)

* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
This commit is contained in:
gdkchan 2023-06-03 20:12:18 -03:00 committed by GitHub
parent 81c9052847
commit 21c9ac6240
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
42 changed files with 1468 additions and 1259 deletions

View file

@ -19,6 +19,14 @@ namespace Ryujinx.Graphics.Shader.Translation
_stage = stage;
}
public int AddFunction(Function function)
{
int functionId = _functionList.Count;
_functionList.Add(function);
return functionId;
}
public int GetOrCreateFunctionId(HelperFunctionName functionName)
{
if (_functionIds.TryGetValue(functionName, out int functionId))
@ -27,8 +35,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
Function function = GenerateFunction(functionName);
functionId = _functionList.Count;
_functionList.Add(function);
functionId = AddFunction(function);
_functionIds.Add(functionName, functionId);
return functionId;