Improve kernel IPC implementation (#550)

* Implement some IPC related kernel SVCs properly

* Fix BLZ decompression when the segment also has a uncompressed chunck

* Set default cpu core on process start from ProgramLoader, remove debug message

* Load process capabilities properly on KIPs

* Fix a copy/paste error in UnmapPhysicalMemory64

* Implement smarter switching between old and new IPC system to support the old HLE services implementation without the manual switch

* Implement RegisterService on sm and AcceptSession (partial)

* Misc fixes and improvements on new IPC methods

* Move IPC related SVCs into a separate file, and logging on RegisterService (sm)

* Some small fixes related to receive list buffers and error cases

* Load NSOs using the correct pool partition

* Fix corner case on GetMaskFromMinMax where range is 64, doesn't happen in pratice however

* Fix send static buffer copy

* Session release, implement closing requests on client disconnect

* Implement ConnectToPort SVC

* KLightSession init
This commit is contained in:
gdkchan 2019-01-18 20:26:39 -02:00 committed by GitHub
parent 3731d0ce84
commit 22bacc6188
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51 changed files with 4310 additions and 840 deletions

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@ -4,7 +4,7 @@ using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel.Common
{
class KResourceLimit
class KResourceLimit : KAutoObject
{
private const int Time10SecondsMs = 10000;
@ -18,9 +18,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
private int _waitingThreadsCount;
private Horizon _system;
public KResourceLimit(Horizon system)
public KResourceLimit(Horizon system) : base(system)
{
_current = new long[(int)LimitableResource.Count];
_limit = new long[(int)LimitableResource.Count];
@ -29,8 +27,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
_lockObj = new object();
_waitingThreads = new LinkedList<KThread>();
_system = system;
}
public bool Reserve(LimitableResource resource, ulong amount)
@ -61,7 +57,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
{
_waitingThreadsCount++;
KConditionVariable.Wait(_system, _waitingThreads, _lockObj, timeout);
KConditionVariable.Wait(System, _waitingThreads, _lockObj, timeout);
_waitingThreadsCount--;
@ -94,7 +90,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
Release(resource, amount, amount);
}
private void Release(LimitableResource resource, long usedAmount, long availableAmount)
public void Release(LimitableResource resource, long usedAmount, long availableAmount)
{
int index = GetIndex(resource);
@ -105,7 +101,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
if (_waitingThreadsCount > 0)
{
KConditionVariable.NotifyAll(_system, _waitingThreads);
KConditionVariable.NotifyAll(System, _waitingThreads);
}
}
}