Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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6fe51f9705
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231fae1a4c
28 changed files with 837 additions and 819 deletions
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@ -4,24 +4,24 @@ using System.Collections.Concurrent;
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namespace Ryujinx.Core.Gpu
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{
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public class NvGpuVmm : IAMemory, IGalMemory
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class NvGpuVmm : IAMemory, IGalMemory
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{
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public const long AddrSize = 1L << 40;
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private const int PTLvl0Bits = 14;
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private const int PTLvl1Bits = 14;
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private const int PTPageBits = 12;
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private const int PTLvl0Bits = 14;
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private const int PTLvl1Bits = 14;
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private const int PTPageBits = 12;
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private const int PTLvl0Size = 1 << PTLvl0Bits;
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private const int PTLvl1Size = 1 << PTLvl1Bits;
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public const int PageSize = 1 << PTPageBits;
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private const int PTLvl0Size = 1 << PTLvl0Bits;
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private const int PTLvl1Size = 1 << PTLvl1Bits;
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public const int PageSize = 1 << PTPageBits;
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private const int PTLvl0Mask = PTLvl0Size - 1;
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private const int PTLvl1Mask = PTLvl1Size - 1;
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public const int PageMask = PageSize - 1;
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private const int PTLvl0Mask = PTLvl0Size - 1;
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private const int PTLvl1Mask = PTLvl1Size - 1;
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public const int PageMask = PageSize - 1;
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private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
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private const int PTLvl1Bit = PTPageBits;
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private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
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private const int PTLvl1Bit = PTPageBits;
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public AMemory Memory { get; private set; }
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@ -37,6 +37,8 @@ namespace Ryujinx.Core.Gpu
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private ConcurrentDictionary<long, MappedMemory> Maps;
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private NvGpuVmmCache Cache;
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private const long PteUnmapped = -1;
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private const long PteReserved = -2;
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@ -48,6 +50,8 @@ namespace Ryujinx.Core.Gpu
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Maps = new ConcurrentDictionary<long, MappedMemory>();
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Cache = new NvGpuVmmCache();
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PageTable = new long[PTLvl0Size][];
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}
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@ -270,6 +274,13 @@ namespace Ryujinx.Core.Gpu
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PageTable[L0][L1] = TgtAddr;
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}
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public bool IsRegionModified(long Position, long Size, NvGpuBufferType BufferType)
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{
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long PA = GetPhysicalAddress(Position);
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return Cache.IsRegionModified(Memory, BufferType, Position, PA, Size);
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}
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public byte ReadByte(long Position)
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{
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Position = GetPhysicalAddress(Position);
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