Texture/Vertex/Index data cache (#132)

* Initial implementation of the texture cache

* Cache vertex and index data aswell, some cleanup

* Improve handling of the cache by storing cached ranges on a list for each page

* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
This commit is contained in:
gdkchan 2018-06-08 21:15:56 -03:00 committed by GitHub
parent 6fe51f9705
commit 231fae1a4c
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28 changed files with 837 additions and 819 deletions

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@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Gal
{
public struct GalTexture
{
public byte[] Data;
public int Width;
public int Height;
@ -15,7 +13,6 @@ namespace Ryujinx.Graphics.Gal
public GalTextureSource WSource;
public GalTexture(
byte[] Data,
int Width,
int Height,
GalTextureFormat Format,
@ -24,7 +21,6 @@ namespace Ryujinx.Graphics.Gal
GalTextureSource ZSource,
GalTextureSource WSource)
{
this.Data = Data;
this.Width = Width;
this.Height = Height;
this.Format = Format;