HID SharedMem Rework (#1003)
* Delete old HLE.Input * Add new HLE Input. git shows Hid.cs as modified because of the same name. It is new. * Change HID Service * Change Ryujinx UI to reflect new Input * Add basic ControllerApplet * Add DebugPad Should fix Kirby Star Allies * Address Ac_K's comments * Moved all of HLE.Input to Services.Hid * Separated all structs and enums each to a file * Removed vars * Made some naming changes to align with switchbrew * Added official joycon colors As an aside, fixed a mistake in touchscreen headers and added checks to important SharedMem structs at init time. * Further address Ac_K's comments * Addressed gdkchan's and some more Ac_K's comments * Address AcK's review comments * Address AcK's second review comments * Replace missed Marshal.SizeOf and address gdkchan's comments
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@ -10,6 +10,7 @@ using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -446,7 +447,19 @@ namespace Ryujinx.Ui
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private void CreateGameWindow(HLE.Switch device)
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{
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device.Hid.InitializePrimaryController(ConfigurationState.Instance.Hid.ControllerType);
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ControllerType type = (Ryujinx.Configuration.Hid.ControllerType)ConfigurationState.Instance.Hid.ControllerType switch {
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Ryujinx.Configuration.Hid.ControllerType.ProController => ControllerType.ProController,
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Ryujinx.Configuration.Hid.ControllerType.Handheld => ControllerType.Handheld,
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Ryujinx.Configuration.Hid.ControllerType.NpadPair => ControllerType.JoyconPair,
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Ryujinx.Configuration.Hid.ControllerType.NpadLeft => ControllerType.JoyconLeft,
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Ryujinx.Configuration.Hid.ControllerType.NpadRight => ControllerType.JoyconRight,
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_ => ControllerType.Handheld
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};
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device.Hid.Npads.AddControllers(new ControllerConfig {
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Player = PlayerIndex.Player1,
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Type = type
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});
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_gLWidget = new GLRenderer(_emulationContext);
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