ava: Cleanup Input classes (#4042)
* ava: Cleanup Input classes This PR just cleanup all Input classes for consistencies. * Addresses TSRBerry's feedback
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40311310d1
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7 changed files with 112 additions and 128 deletions
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@ -4,7 +4,6 @@ using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
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using Key = Ryujinx.Input.Key;
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@ -13,30 +12,37 @@ namespace Ryujinx.Ava.Input
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internal class AvaloniaKeyboard : IKeyboard
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{
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private readonly AvaloniaKeyboardDriver _driver;
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private readonly AvaloniaKeyboardDriver _driver;
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private StandardKeyboardInputConfig _configuration;
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private readonly object _userMappingLock = new();
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private StandardKeyboardInputConfig _configuration;
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private bool HasConfiguration => _configuration != null;
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public string Id { get; }
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public string Id { get; }
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public string Name { get; }
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public bool IsConnected => true;
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public bool IsConnected => true;
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public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
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public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
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private class ButtonMappingEntry
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{
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public readonly Key From;
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public readonly GamepadButtonInputId To;
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public ButtonMappingEntry(GamepadButtonInputId to, Key from)
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{
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To = to;
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From = from;
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}
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}
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public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
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{
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_driver = driver;
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Id = id;
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Name = name;
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_buttonsUserMapping = new List<ButtonMappingEntry>();
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}
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public void Dispose() { }
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_driver = driver;
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Id = id;
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Name = name;
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}
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public KeyboardStateSnapshot GetKeyboardStateSnapshot()
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{
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@ -46,11 +52,11 @@ namespace Ryujinx.Ava.Input
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot();
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GamepadStateSnapshot result = default;
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GamepadStateSnapshot result = default;
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lock (_userMappingLock)
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{
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if (!HasConfiguration)
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if (_configuration == null)
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{
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return result;
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}
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@ -62,17 +68,17 @@ namespace Ryujinx.Ava.Input
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continue;
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}
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// Do not touch state of the button already pressed
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// NOTE: Do not touch state of the button already pressed.
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if (!result.IsPressed(entry.To))
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{
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result.SetPressed(entry.To, rawState.IsPressed(entry.From));
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}
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}
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(short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
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(short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
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(short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick);
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result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
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result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
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result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
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}
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@ -114,29 +120,29 @@ namespace Ryujinx.Ava.Input
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_buttonsUserMapping.Clear();
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// Left joycon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
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// Left JoyCon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
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// Finally right joycon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
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// Right JoyCon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
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}
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}
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@ -190,16 +196,6 @@ namespace Ryujinx.Ava.Input
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_driver?.ResetKeys();
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}
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private class ButtonMappingEntry
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{
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public readonly Key From;
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public readonly GamepadButtonInputId To;
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public ButtonMappingEntry(GamepadButtonInputId to, Key from)
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{
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To = to;
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From = from;
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}
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}
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public void Dispose() { }
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}
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}
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