Because of that PR, TimeZoneRule was bigger than 0x4000 thanks to a misuse of a constant. This commit address this issue and add a new unit test to ensure the size of TimeZoneRule is 0x4000 bytes. Also address suggestions that were lost on the original PR.
This commit is contained in:
parent
30ee70a9bc
commit
2382717600
4 changed files with 26 additions and 7 deletions
18
Ryujinx.Tests/Time/TimeZoneRuleTests.cs
Normal file
18
Ryujinx.Tests/Time/TimeZoneRuleTests.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using NUnit.Framework;
|
||||
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Tests.Time
|
||||
{
|
||||
internal class TimeZoneRuleTests
|
||||
{
|
||||
class EffectInfoParameterTests
|
||||
{
|
||||
[Test]
|
||||
public void EnsureTypeSize()
|
||||
{
|
||||
Assert.AreEqual(0x4000, Unsafe.SizeOf<TimeZoneRule>());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue