Misc performance tweaks (#4509)

* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
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jhorv 2023-03-11 15:05:48 -05:00 committed by GitHub
parent 81691b9e37
commit 23c844b2aa
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15 changed files with 48 additions and 31 deletions

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@ -60,10 +60,9 @@ namespace Ryujinx.Graphics.Vulkan
private void RecreateSwapchain()
{
var oldSwapchain = _swapchain;
int imageCount = _swapchainImageViews.Length;
_vsyncModeChanged = false;
for (int i = 0; i < imageCount; i++)
for (int i = 0; i < _swapchainImageViews.Length; i++)
{
_swapchainImageViews[i].Dispose();
}
@ -147,7 +146,7 @@ namespace Ryujinx.Graphics.Vulkan
_swapchainImageViews = new Auto<DisposableImageView>[imageCount];
for (int i = 0; i < imageCount; i++)
for (int i = 0; i < _swapchainImageViews.Length; i++)
{
_swapchainImageViews[i] = CreateSwapchainImageView(_swapchainImages[i], surfaceFormat.Format);
}