Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
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15 changed files with 48 additions and 31 deletions
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@ -60,10 +60,9 @@ namespace Ryujinx.Graphics.Vulkan
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private void RecreateSwapchain()
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{
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var oldSwapchain = _swapchain;
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int imageCount = _swapchainImageViews.Length;
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_vsyncModeChanged = false;
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for (int i = 0; i < imageCount; i++)
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for (int i = 0; i < _swapchainImageViews.Length; i++)
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{
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_swapchainImageViews[i].Dispose();
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}
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@ -147,7 +146,7 @@ namespace Ryujinx.Graphics.Vulkan
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_swapchainImageViews = new Auto<DisposableImageView>[imageCount];
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for (int i = 0; i < imageCount; i++)
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for (int i = 0; i < _swapchainImageViews.Length; i++)
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{
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_swapchainImageViews[i] = CreateSwapchainImageView(_swapchainImages[i], surfaceFormat.Format);
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}
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