Misc performance tweaks (#4509)

* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
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jhorv 2023-03-11 15:05:48 -05:00 committed by GitHub
parent 81691b9e37
commit 23c844b2aa
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15 changed files with 48 additions and 31 deletions

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@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
@ -132,7 +133,7 @@ namespace Ryujinx.HLE.HOS.Ipc
word0 |= (ReceiveBuff.Count & 0xf) << 24;
word0 |= (ExchangeBuff.Count & 0xf) << 28;
byte[] handleData = new byte[0];
byte[] handleData = Array.Empty<byte>();
if (HandleDesc != null)
{
@ -202,7 +203,7 @@ namespace Ryujinx.HLE.HOS.Ipc
word0 |= (ReceiveBuff.Count & 0xf) << 24;
word0 |= (ExchangeBuff.Count & 0xf) << 28;
byte[] handleData = new byte[0];
byte[] handleData = Array.Empty<byte>();
if (HandleDesc != null)
{