Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
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15 changed files with 48 additions and 31 deletions
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@ -78,7 +78,7 @@ namespace Ryujinx.Memory.Tests
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IEnumerable<MemoryRange> IVirtualMemoryManager.GetPhysicalRegions(ulong va, ulong size)
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{
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return NoMappings ? new MemoryRange[0] : new MemoryRange[] { new MemoryRange(va, size) };
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return NoMappings ? Array.Empty<MemoryRange>() : new MemoryRange[] { new MemoryRange(va, size) };
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}
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public bool IsMapped(ulong va)
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