Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state * Texture buffer/data flush, blit shader fix
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13 changed files with 414 additions and 204 deletions
170
src/Ryujinx.Graphics.Metal/CommandBufferEncoder.cs
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170
src/Ryujinx.Graphics.Metal/CommandBufferEncoder.cs
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using Ryujinx.Graphics.Metal;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.Versioning;
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interface IEncoderFactory
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{
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MTLRenderCommandEncoder CreateRenderCommandEncoder();
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MTLComputeCommandEncoder CreateComputeCommandEncoder();
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}
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/// <summary>
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/// Tracks active encoder object for a command buffer.
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/// </summary>
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[SupportedOSPlatform("macos")]
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class CommandBufferEncoder
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{
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public EncoderType CurrentEncoderType { get; private set; } = EncoderType.None;
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public MTLBlitCommandEncoder BlitEncoder => new MTLBlitCommandEncoder(CurrentEncoder.Value);
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public MTLComputeCommandEncoder ComputeEncoder => new MTLComputeCommandEncoder(CurrentEncoder.Value);
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public MTLRenderCommandEncoder RenderEncoder => new MTLRenderCommandEncoder(CurrentEncoder.Value);
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internal MTLCommandEncoder? CurrentEncoder { get; private set; }
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private MTLCommandBuffer _commandBuffer;
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private IEncoderFactory _encoderFactory;
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public void Initialize(MTLCommandBuffer commandBuffer, IEncoderFactory encoderFactory)
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{
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_commandBuffer = commandBuffer;
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_encoderFactory = encoderFactory;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public MTLRenderCommandEncoder EnsureRenderEncoder()
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{
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if (CurrentEncoderType != EncoderType.Render)
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{
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return BeginRenderPass();
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}
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return RenderEncoder;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public MTLBlitCommandEncoder EnsureBlitEncoder()
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{
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if (CurrentEncoderType != EncoderType.Blit)
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{
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return BeginBlitPass();
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}
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return BlitEncoder;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public MTLComputeCommandEncoder EnsureComputeEncoder()
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{
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if (CurrentEncoderType != EncoderType.Compute)
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{
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return BeginComputePass();
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}
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return ComputeEncoder;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryGetRenderEncoder(out MTLRenderCommandEncoder encoder)
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{
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if (CurrentEncoderType != EncoderType.Render)
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{
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encoder = default;
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return false;
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}
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encoder = RenderEncoder;
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return true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryGetBlitEncoder(out MTLBlitCommandEncoder encoder)
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{
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if (CurrentEncoderType != EncoderType.Blit)
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{
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encoder = default;
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return false;
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}
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encoder = BlitEncoder;
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return true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryGetComputeEncoder(out MTLComputeCommandEncoder encoder)
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{
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if (CurrentEncoderType != EncoderType.Compute)
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{
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encoder = default;
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return false;
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}
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encoder = ComputeEncoder;
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return true;
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}
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public void EndCurrentPass()
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{
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if (CurrentEncoder != null)
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{
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switch (CurrentEncoderType)
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{
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case EncoderType.Blit:
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BlitEncoder.EndEncoding();
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CurrentEncoder = null;
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break;
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case EncoderType.Compute:
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ComputeEncoder.EndEncoding();
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CurrentEncoder = null;
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break;
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case EncoderType.Render:
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RenderEncoder.EndEncoding();
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CurrentEncoder = null;
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break;
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default:
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throw new InvalidOperationException();
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}
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CurrentEncoderType = EncoderType.None;
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}
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}
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private MTLRenderCommandEncoder BeginRenderPass()
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{
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EndCurrentPass();
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var renderCommandEncoder = _encoderFactory.CreateRenderCommandEncoder();
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CurrentEncoder = renderCommandEncoder;
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CurrentEncoderType = EncoderType.Render;
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return renderCommandEncoder;
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}
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private MTLBlitCommandEncoder BeginBlitPass()
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{
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EndCurrentPass();
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var descriptor = new MTLBlitPassDescriptor();
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var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
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CurrentEncoder = blitCommandEncoder;
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CurrentEncoderType = EncoderType.Blit;
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return blitCommandEncoder;
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}
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private MTLComputeCommandEncoder BeginComputePass()
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{
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EndCurrentPass();
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var computeCommandEncoder = _encoderFactory.CreateComputeCommandEncoder();
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CurrentEncoder = computeCommandEncoder;
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CurrentEncoderType = EncoderType.Compute;
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return computeCommandEncoder;
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}
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}
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