Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state * Texture buffer/data flush, blit shader fix
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13 changed files with 414 additions and 204 deletions
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@ -67,7 +67,10 @@ namespace Ryujinx.Graphics.Metal
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public void BackgroundContextAction(Action action, bool alwaysBackground = false)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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// GetData methods should be thread safe, so we can call this directly.
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// Texture copy (scaled) may also happen in here, so that should also be thread safe.
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action();
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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@ -221,7 +224,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
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{
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BufferManager.SetData(buffer, offset, data, _pipeline.Cbs, _pipeline.EndRenderPassDelegate);
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BufferManager.SetData(buffer, offset, data, _pipeline.Cbs);
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}
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public void UpdateCounters()
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