Low level graphics API prerequisites (#319)

* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O->Old S->New
This commit is contained in:
ReinUsesLisp 2018-08-10 01:09:40 -03:00 committed by gdkchan
parent 652238f526
commit 25dd5f4238
20 changed files with 854 additions and 702 deletions

View file

@ -6,46 +6,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
public class OGLRasterizer : IGalRasterizer
{
private static Dictionary<GalVertexAttribSize, int> AttribElements =
new Dictionary<GalVertexAttribSize, int>()
{
{ GalVertexAttribSize._32_32_32_32, 4 },
{ GalVertexAttribSize._32_32_32, 3 },
{ GalVertexAttribSize._16_16_16_16, 4 },
{ GalVertexAttribSize._32_32, 2 },
{ GalVertexAttribSize._16_16_16, 3 },
{ GalVertexAttribSize._8_8_8_8, 4 },
{ GalVertexAttribSize._16_16, 2 },
{ GalVertexAttribSize._32, 1 },
{ GalVertexAttribSize._8_8_8, 3 },
{ GalVertexAttribSize._8_8, 2 },
{ GalVertexAttribSize._16, 1 },
{ GalVertexAttribSize._8, 1 },
{ GalVertexAttribSize._10_10_10_2, 4 },
{ GalVertexAttribSize._11_11_10, 3 }
};
private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes =
new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
{
{ GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
{ GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
{ GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
{ GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
{ GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
{ GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
{ GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
{ GalVertexAttribSize._32, VertexAttribPointerType.Int },
{ GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
{ GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
{ GalVertexAttribSize._16, VertexAttribPointerType.Short },
{ GalVertexAttribSize._8, VertexAttribPointerType.Byte },
{ GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //?
{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
};
private int VaoHandle;
private int[] VertexBuffers;
private OGLCachedResource<int> VboCache;
@ -83,7 +43,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
IboCache.Unlock();
}
public void ClearBuffers(GalClearBufferFlags Flags)
public void ClearBuffers(
GalClearBufferFlags Flags,
float Red, float Green, float Blue, float Alpha,
float Depth,
int Stencil)
{
ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
@ -103,6 +67,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Mask |= ClearBufferMask.StencilBufferBit;
}
GL.ClearColor(Red, Green, Blue, Alpha);
GL.ClearDepth(Depth);
GL.ClearStencil(Stencil);
GL.Clear(Mask);
GL.ColorMask(true, true, true, true);
@ -118,99 +88,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return IboCache.TryGetSize(Key, out long Size) && Size == DataSize;
}
public void SetFrontFace(GalFrontFace FrontFace)
{
GL.FrontFace(OGLEnumConverter.GetFrontFace(FrontFace));
}
public void EnableCullFace()
{
GL.Enable(EnableCap.CullFace);
}
public void DisableCullFace()
{
GL.Disable(EnableCap.CullFace);
}
public void SetCullFace(GalCullFace CullFace)
{
GL.CullFace(OGLEnumConverter.GetCullFace(CullFace));
}
public void EnableDepthTest()
{
GL.Enable(EnableCap.DepthTest);
}
public void DisableDepthTest()
{
GL.Disable(EnableCap.DepthTest);
}
public void SetDepthFunction(GalComparisonOp Func)
{
GL.DepthFunc(OGLEnumConverter.GetDepthFunc(Func));
}
public void SetClearDepth(float Depth)
{
GL.ClearDepth(Depth);
}
public void EnableStencilTest()
{
GL.Enable(EnableCap.StencilTest);
}
public void DisableStencilTest()
{
GL.Disable(EnableCap.StencilTest);
}
public void SetStencilFunction(bool IsFrontFace, GalComparisonOp Func, int Ref, int Mask)
{
GL.StencilFuncSeparate(
IsFrontFace ? StencilFace.Front : StencilFace.Back,
OGLEnumConverter.GetStencilFunc(Func),
Ref,
Mask);
}
public void SetStencilOp(bool IsFrontFace, GalStencilOp Fail, GalStencilOp ZFail, GalStencilOp ZPass)
{
GL.StencilOpSeparate(
IsFrontFace ? StencilFace.Front : StencilFace.Back,
OGLEnumConverter.GetStencilOp(Fail),
OGLEnumConverter.GetStencilOp(ZFail),
OGLEnumConverter.GetStencilOp(ZPass));
}
public void SetStencilMask(bool IsFrontFace, int Mask)
{
GL.StencilMaskSeparate(IsFrontFace ? StencilFace.Front : StencilFace.Back, Mask);
}
public void SetClearStencil(int Stencil)
{
GL.ClearStencil(Stencil);
}
public void EnablePrimitiveRestart()
{
GL.Enable(EnableCap.PrimitiveRestart);
}
public void DisablePrimitiveRestart()
{
GL.Disable(EnableCap.PrimitiveRestart);
}
public void SetPrimitiveRestartIndex(uint Index)
{
GL.PrimitiveRestartIndex(Index);
}
public void CreateVbo(long Key, int DataSize, IntPtr HostAddress)
{
int Handle = GL.GenBuffer();
@ -235,65 +112,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
}
public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
{
if (!VboCache.TryGetValue(VboKey, out int VboHandle))
{
return;
}
if (VaoHandle == 0)
{
VaoHandle = GL.GenVertexArray();
}
GL.BindVertexArray(VaoHandle);
foreach (GalVertexAttrib Attrib in Attribs)
{
GL.EnableVertexAttribArray(Attrib.Index);
GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
bool Unsigned =
Attrib.Type == GalVertexAttribType.Unorm ||
Attrib.Type == GalVertexAttribType.Uint ||
Attrib.Type == GalVertexAttribType.Uscaled;
bool Normalize =
Attrib.Type == GalVertexAttribType.Snorm ||
Attrib.Type == GalVertexAttribType.Unorm;
VertexAttribPointerType Type = 0;
if (Attrib.Type == GalVertexAttribType.Float)
{
Type = VertexAttribPointerType.Float;
}
else
{
Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0);
}
int Size = AttribElements[Attrib.Size];
int Offset = Attrib.Offset;
if (Attrib.Type == GalVertexAttribType.Sint ||
Attrib.Type == GalVertexAttribType.Uint)
{
IntPtr Pointer = new IntPtr(Offset);
VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
GL.VertexAttribIPointer(Attrib.Index, Size, IType, Stride, Pointer);
}
else
{
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
}
}
}
public void SetIndexArray(int Size, GalIndexFormat Format)
{
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
@ -310,8 +128,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return;
}
GL.BindVertexArray(VaoHandle);
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
}
@ -324,8 +140,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
GL.BindVertexArray(VaoHandle);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
First <<= IndexBuffer.ElemSizeLog2;
@ -341,5 +155,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
}
}
public bool TryGetVbo(long VboKey, out int VboHandle)
{
return VboCache.TryGetValue(VboKey, out VboHandle);
}
}
}