Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
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652238f526
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25dd5f4238
20 changed files with 854 additions and 702 deletions
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@ -6,46 +6,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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public class OGLRasterizer : IGalRasterizer
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{
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private static Dictionary<GalVertexAttribSize, int> AttribElements =
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new Dictionary<GalVertexAttribSize, int>()
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{
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{ GalVertexAttribSize._32_32_32_32, 4 },
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{ GalVertexAttribSize._32_32_32, 3 },
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{ GalVertexAttribSize._16_16_16_16, 4 },
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{ GalVertexAttribSize._32_32, 2 },
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{ GalVertexAttribSize._16_16_16, 3 },
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{ GalVertexAttribSize._8_8_8_8, 4 },
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{ GalVertexAttribSize._16_16, 2 },
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{ GalVertexAttribSize._32, 1 },
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{ GalVertexAttribSize._8_8_8, 3 },
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{ GalVertexAttribSize._8_8, 2 },
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{ GalVertexAttribSize._16, 1 },
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{ GalVertexAttribSize._8, 1 },
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{ GalVertexAttribSize._10_10_10_2, 4 },
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{ GalVertexAttribSize._11_11_10, 3 }
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};
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private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes =
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new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
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{
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{ GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //?
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{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
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};
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private int VaoHandle;
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private int[] VertexBuffers;
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private OGLCachedResource<int> VboCache;
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@ -83,7 +43,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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IboCache.Unlock();
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}
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public void ClearBuffers(GalClearBufferFlags Flags)
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public void ClearBuffers(
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GalClearBufferFlags Flags,
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float Red, float Green, float Blue, float Alpha,
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float Depth,
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int Stencil)
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{
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ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
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@ -103,6 +67,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Mask |= ClearBufferMask.StencilBufferBit;
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}
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GL.ClearColor(Red, Green, Blue, Alpha);
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GL.ClearDepth(Depth);
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GL.ClearStencil(Stencil);
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GL.Clear(Mask);
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GL.ColorMask(true, true, true, true);
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@ -118,99 +88,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return IboCache.TryGetSize(Key, out long Size) && Size == DataSize;
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}
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public void SetFrontFace(GalFrontFace FrontFace)
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{
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GL.FrontFace(OGLEnumConverter.GetFrontFace(FrontFace));
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}
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public void EnableCullFace()
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{
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GL.Enable(EnableCap.CullFace);
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}
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public void DisableCullFace()
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{
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GL.Disable(EnableCap.CullFace);
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}
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public void SetCullFace(GalCullFace CullFace)
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{
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GL.CullFace(OGLEnumConverter.GetCullFace(CullFace));
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}
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public void EnableDepthTest()
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{
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GL.Enable(EnableCap.DepthTest);
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}
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public void DisableDepthTest()
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{
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GL.Disable(EnableCap.DepthTest);
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}
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public void SetDepthFunction(GalComparisonOp Func)
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{
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GL.DepthFunc(OGLEnumConverter.GetDepthFunc(Func));
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}
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public void SetClearDepth(float Depth)
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{
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GL.ClearDepth(Depth);
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}
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public void EnableStencilTest()
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{
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GL.Enable(EnableCap.StencilTest);
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}
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public void DisableStencilTest()
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{
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GL.Disable(EnableCap.StencilTest);
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}
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public void SetStencilFunction(bool IsFrontFace, GalComparisonOp Func, int Ref, int Mask)
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{
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GL.StencilFuncSeparate(
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IsFrontFace ? StencilFace.Front : StencilFace.Back,
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OGLEnumConverter.GetStencilFunc(Func),
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Ref,
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Mask);
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}
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public void SetStencilOp(bool IsFrontFace, GalStencilOp Fail, GalStencilOp ZFail, GalStencilOp ZPass)
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{
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GL.StencilOpSeparate(
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IsFrontFace ? StencilFace.Front : StencilFace.Back,
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OGLEnumConverter.GetStencilOp(Fail),
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OGLEnumConverter.GetStencilOp(ZFail),
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OGLEnumConverter.GetStencilOp(ZPass));
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}
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public void SetStencilMask(bool IsFrontFace, int Mask)
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{
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GL.StencilMaskSeparate(IsFrontFace ? StencilFace.Front : StencilFace.Back, Mask);
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}
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public void SetClearStencil(int Stencil)
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{
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GL.ClearStencil(Stencil);
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}
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public void EnablePrimitiveRestart()
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{
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GL.Enable(EnableCap.PrimitiveRestart);
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}
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public void DisablePrimitiveRestart()
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{
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GL.Disable(EnableCap.PrimitiveRestart);
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}
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public void SetPrimitiveRestartIndex(uint Index)
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{
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GL.PrimitiveRestartIndex(Index);
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}
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public void CreateVbo(long Key, int DataSize, IntPtr HostAddress)
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{
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int Handle = GL.GenBuffer();
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@ -235,65 +112,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
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}
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public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
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{
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if (!VboCache.TryGetValue(VboKey, out int VboHandle))
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{
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return;
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}
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if (VaoHandle == 0)
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{
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VaoHandle = GL.GenVertexArray();
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}
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GL.BindVertexArray(VaoHandle);
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foreach (GalVertexAttrib Attrib in Attribs)
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{
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GL.EnableVertexAttribArray(Attrib.Index);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
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bool Unsigned =
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Attrib.Type == GalVertexAttribType.Unorm ||
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Attrib.Type == GalVertexAttribType.Uint ||
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Attrib.Type == GalVertexAttribType.Uscaled;
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bool Normalize =
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Attrib.Type == GalVertexAttribType.Snorm ||
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Attrib.Type == GalVertexAttribType.Unorm;
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VertexAttribPointerType Type = 0;
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if (Attrib.Type == GalVertexAttribType.Float)
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{
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Type = VertexAttribPointerType.Float;
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}
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else
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{
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Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0);
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}
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int Size = AttribElements[Attrib.Size];
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int Offset = Attrib.Offset;
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if (Attrib.Type == GalVertexAttribType.Sint ||
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Attrib.Type == GalVertexAttribType.Uint)
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{
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IntPtr Pointer = new IntPtr(Offset);
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VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
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GL.VertexAttribIPointer(Attrib.Index, Size, IType, Stride, Pointer);
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}
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else
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{
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GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
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}
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}
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}
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public void SetIndexArray(int Size, GalIndexFormat Format)
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{
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IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
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@ -310,8 +128,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return;
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}
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GL.BindVertexArray(VaoHandle);
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GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
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}
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@ -324,8 +140,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
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GL.BindVertexArray(VaoHandle);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
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First <<= IndexBuffer.ElemSizeLog2;
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@ -341,5 +155,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
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}
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}
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public bool TryGetVbo(long VboKey, out int VboHandle)
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{
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return VboCache.TryGetValue(VboKey, out VboHandle);
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}
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}
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}
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