Avoid race conditions while launching games directly from the command line (#7116)

* optimization: Load application metadata only for applications with IDs

* Load applications when necessary

This prevents loading applications when launching an application
directly from the command line (or a shortcut).
Instead, applications will be loaded after the emulation was stopped by the user.

* Show the title in the configured language when launching an application

* Rename DesiredTitleLanguage to DesiredLanguage
This commit is contained in:
TSRBerry 2024-08-03 23:31:34 +02:00 committed by GitHub
parent 3004902257
commit 263eb97f79
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GPG key ID: B5690EEEBB952194
4 changed files with 62 additions and 34 deletions

View file

@ -256,6 +256,12 @@ namespace Ryujinx
MainWindow mainWindow = new();
mainWindow.Show();
// Load the game table if no application was requested by the command line
if (CommandLineState.LaunchPathArg == null)
{
mainWindow.UpdateGameTable();
}
if (OperatingSystem.IsLinux())
{
int currentVmMaxMapCount = LinuxHelper.VmMaxMapCount;

View file

@ -187,7 +187,10 @@ namespace Ryujinx.UI
: IntegrityCheckLevel.None;
// Instantiate GUI objects.
ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel);
ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel)
{
DesiredLanguage = ConfigurationState.Instance.System.Language,
};
_uiHandler = new GtkHostUIHandler(this);
_deviceExitStatus = new AutoResetEvent(false);
@ -325,7 +328,6 @@ namespace Ryujinx.UI
_hideUI.Label = _hideUI.Label.Replace("SHOWUIKEY", ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUI.ToString());
UpdateColumns();
UpdateGameTable();
ConfigurationState.Instance.UI.GameDirs.Event += (sender, args) =>
{
@ -738,7 +740,8 @@ namespace Ryujinx.UI
Thread applicationLibraryThread = new(() =>
{
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language;
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs);
_updatingGameTable = false;
})