Texture loading: reduce memory allocations (#6623)

* rebase

* add methods Ryyjinx.Common EmbeddedResources and SteamUtils

* GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool

* Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Remove now-unused SpanOrArray<T>

* post-rebase cleanup

* PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast

* use ByteMemoryPool.Rent() in GetWritableRegion() impls

* fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()``

* Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
This commit is contained in:
jhorv 2024-04-14 16:06:14 -04:00 committed by GitHub
parent e916662b0f
commit 268c9aecf8
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29 changed files with 435 additions and 322 deletions

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@ -1,6 +1,8 @@
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -240,11 +242,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
Memory<byte> memory = new byte[size];
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
GetSpan(va, size).CopyTo(memory.Span);
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
return new WritableRegion(this, va, memory, tracked);
return new WritableRegion(this, va, memoryOwner, tracked);
}
}