Texture loading: reduce memory allocations (#6623)

* rebase

* add methods Ryyjinx.Common EmbeddedResources and SteamUtils

* GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool

* Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Remove now-unused SpanOrArray<T>

* post-rebase cleanup

* PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast

* use ByteMemoryPool.Rent() in GetWritableRegion() impls

* fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()``

* Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
This commit is contained in:
jhorv 2024-04-14 16:06:14 -04:00 committed by GitHub
parent e916662b0f
commit 268c9aecf8
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
29 changed files with 435 additions and 322 deletions

View file

@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
@ -216,7 +217,7 @@ namespace Ryujinx.Graphics.Vulkan
public void Initialize()
{
Span<byte> dummyTextureData = stackalloc byte[4];
IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4);
_dummyTexture.SetData(dummyTextureData);
}

View file

@ -174,8 +174,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
_areaTexture = _renderer.CreateTexture(areaInfo) as TextureView;
_searchTexture = _renderer.CreateTexture(searchInfo) as TextureView;

View file

@ -1,7 +1,7 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Buffers;
using System.Collections.Generic;
using Format = Ryujinx.Graphics.GAL.Format;
using VkFormat = Silk.NET.Vulkan.Format;
@ -94,17 +94,21 @@ namespace Ryujinx.Graphics.Vulkan
_bufferView = null;
}
public void SetData(SpanOrArray<byte> data)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data)
{
_gd.SetBufferData(_bufferHandle, _offset, data);
_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
data.Dispose();
}
public void SetData(SpanOrArray<byte> data, int layer, int level)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data, int layer, int level)
{
throw new NotSupportedException();
}
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
throw new NotSupportedException();
}

View file

@ -1,7 +1,7 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
@ -702,19 +702,25 @@ namespace Ryujinx.Graphics.Vulkan
return GetDataFromBuffer(result, size, result);
}
public void SetData(SpanOrArray<byte> data)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data)
{
SetData(data, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
data.Dispose();
}
public void SetData(SpanOrArray<byte> data, int layer, int level)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data, int layer, int level)
{
SetData(data, layer, level, 1, 1, singleSlice: true);
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
data.Dispose();
}
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
SetData(data, layer, level, 1, 1, singleSlice: true, region);
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
data.Dispose();
}
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice, Rectangle<int>? region = null)