Implement gl_ClipDistance on the shader generator (#680)
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes * Handle unknown attribute loads aswell
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2 changed files with 46 additions and 28 deletions
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@ -2,19 +2,27 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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static class AttributeConsts
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{
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public const int Layer = 0x064;
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public const int PointSize = 0x06c;
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public const int PositionX = 0x070;
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public const int PositionY = 0x074;
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public const int PositionZ = 0x078;
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public const int PositionW = 0x07c;
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public const int PointCoordX = 0x2e0;
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public const int PointCoordY = 0x2e4;
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public const int TessCoordX = 0x2f0;
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public const int TessCoordY = 0x2f4;
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public const int InstanceId = 0x2f8;
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public const int VertexId = 0x2fc;
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public const int FrontFacing = 0x3fc;
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public const int Layer = 0x064;
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public const int PointSize = 0x06c;
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public const int PositionX = 0x070;
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public const int PositionY = 0x074;
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public const int PositionZ = 0x078;
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public const int PositionW = 0x07c;
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public const int ClipDistance0 = 0x2c0;
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public const int ClipDistance1 = 0x2c4;
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public const int ClipDistance2 = 0x2c8;
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public const int ClipDistance3 = 0x2cc;
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public const int ClipDistance4 = 0x2d0;
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public const int ClipDistance5 = 0x2d4;
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public const int ClipDistance6 = 0x2d8;
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public const int ClipDistance7 = 0x2dc;
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public const int PointCoordX = 0x2e0;
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public const int PointCoordY = 0x2e4;
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public const int TessCoordX = 0x2f0;
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public const int TessCoordY = 0x2f4;
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public const int InstanceId = 0x2f8;
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public const int VertexId = 0x2fc;
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public const int FrontFacing = 0x3fc;
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public const int UserAttributesCount = 32;
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public const int UserAttributeBase = 0x80;
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