Limit texture cache based on total texture size (#4350)
* Limit texture cache based on total texture size * Formatting
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4 changed files with 40 additions and 84 deletions
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@ -33,10 +33,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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class AutoDeleteCache : IEnumerable<Texture>
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{
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private const int MinCountForDeletion = 32;
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private const int MaxCapacity = 2048;
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private const ulong MaxTextureSizeCapacity = 512 * 1024 * 1024; // MB;
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private readonly LinkedList<Texture> _textures;
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private readonly ConcurrentQueue<Texture> _deferredRemovals;
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private ulong _totalSize;
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private HashSet<ShortTextureCacheEntry> _shortCacheBuilder;
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private HashSet<ShortTextureCacheEntry> _shortCache;
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@ -49,7 +51,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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public AutoDeleteCache()
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{
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_textures = new LinkedList<Texture>();
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_deferredRemovals = new ConcurrentQueue<Texture>();
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_shortCacheBuilder = new HashSet<ShortTextureCacheEntry>();
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_shortCache = new HashSet<ShortTextureCacheEntry>();
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@ -67,37 +68,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="texture">The texture to be added to the cache</param>
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public void Add(Texture texture)
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{
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texture.IncrementReferenceCount();
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_totalSize += texture.Size;
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texture.IncrementReferenceCount();
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texture.CacheNode = _textures.AddLast(texture);
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if (_textures.Count > MaxCapacity)
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if (_textures.Count > MaxCapacity ||
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(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
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{
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Texture oldestTexture = _textures.First.Value;
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if (!oldestTexture.CheckModified(false))
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{
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// The texture must be flushed if it falls out of the auto delete cache.
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// Flushes out of the auto delete cache do not trigger write tracking,
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// as it is expected that other overlapping textures exist that have more up-to-date contents.
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oldestTexture.Group.SynchronizeDependents(oldestTexture);
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oldestTexture.FlushModified(false);
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}
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_textures.RemoveFirst();
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oldestTexture.DecrementReferenceCount();
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oldestTexture.CacheNode = null;
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}
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if (_deferredRemovals.Count > 0)
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{
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while (_deferredRemovals.TryDequeue(out Texture textureToRemove))
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{
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Remove(textureToRemove, false);
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}
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RemoveLeastUsedTexture();
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}
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}
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@ -120,6 +99,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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texture.CacheNode = _textures.AddLast(texture);
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}
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if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
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{
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RemoveLeastUsedTexture();
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}
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}
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else
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{
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@ -127,6 +111,31 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Removes the least used texture from the cache.
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/// </summary>
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private void RemoveLeastUsedTexture()
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{
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Texture oldestTexture = _textures.First.Value;
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_totalSize -= oldestTexture.Size;
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if (!oldestTexture.CheckModified(false))
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{
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// The texture must be flushed if it falls out of the auto delete cache.
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// Flushes out of the auto delete cache do not trigger write tracking,
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// as it is expected that other overlapping textures exist that have more up-to-date contents.
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oldestTexture.Group.SynchronizeDependents(oldestTexture);
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oldestTexture.FlushModified(false);
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}
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_textures.RemoveFirst();
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oldestTexture.DecrementReferenceCount();
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oldestTexture.CacheNode = null;
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}
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/// <summary>
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/// Removes a texture from the cache.
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/// </summary>
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@ -148,20 +157,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textures.Remove(texture.CacheNode);
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_totalSize -= texture.Size;
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texture.CacheNode = null;
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return texture.DecrementReferenceCount();
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}
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/// <summary>
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/// Queues removal of a texture from the cache in a thread safe way.
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/// </summary>
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/// <param name="texture">The texture to be removed from the cache</param>
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public void RemoveDeferred(Texture texture)
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{
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_deferredRemovals.Enqueue(texture);
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}
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/// <summary>
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/// Attempt to find a texture on the short duration cache.
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/// </summary>
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