Add R32_G32 texture format (#383)
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@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Gal
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{
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R32G32B32A32 = 0x1,
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R16G16B16A16 = 0x3,
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R32G32 = 0x4,
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A8B8G8R8 = 0x8,
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A2B10G10R10 = 0x9,
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R32 = 0xf,
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