Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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38 changed files with 972 additions and 166 deletions
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@ -33,6 +33,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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Declarations.DeclareLocals(context, info);
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// Some games will leave some elements of gl_Position uninitialized,
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// in those cases, the elements will contain undefined values according
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// to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
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// so we do explicit initialization to avoid UB on non-NVIDIA gpus.
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
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}
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// Ensure that unused attributes are set, otherwise the downstream
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// compiler may eliminate them.
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// (Not needed for fragment shader as it is the last stage).
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