Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes

This commit is contained in:
gdk 2019-10-31 00:29:22 -03:00 committed by Thog
parent d786d8d2b9
commit 278a4c317c
38 changed files with 972 additions and 166 deletions

View file

@ -0,0 +1,40 @@
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeShuffle : OpCode, IOpCodeRd, IOpCodeRa
{
public Register Rd { get; }
public Register Ra { get; }
public Register Rb { get; }
public Register Rc { get; }
public int ImmediateB { get; }
public int ImmediateC { get; }
public bool IsBImmediate { get; }
public bool IsCImmediate { get; }
public ShuffleType ShuffleType { get; }
public Register Predicate48 { get; }
public OpCodeShuffle(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
ImmediateB = opCode.Extract(20, 5);
ImmediateC = opCode.Extract(34, 13);
IsBImmediate = opCode.Extract(28);
IsCImmediate = opCode.Extract(29);
ShuffleType = (ShuffleType)opCode.Extract(30, 2);
Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
}
}
}