Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes

This commit is contained in:
gdk 2019-10-31 00:29:22 -03:00 committed by Thog
parent d786d8d2b9
commit 278a4c317c
38 changed files with 972 additions and 166 deletions

View file

@ -2,12 +2,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
enum SystemRegister
{
ThreadId = 0x20,
ThreadIdX = 0x21,
ThreadIdY = 0x22,
ThreadIdZ = 0x23,
CtaIdX = 0x25,
CtaIdY = 0x26,
CtaIdZ = 0x27
YDirection = 0x12,
ThreadId = 0x20,
ThreadIdX = 0x21,
ThreadIdY = 0x22,
ThreadIdZ = 0x23,
CtaIdX = 0x25,
CtaIdY = 0x26,
CtaIdZ = 0x27
}
}