Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes

This commit is contained in:
gdk 2019-10-31 00:29:22 -03:00 committed by Thog
parent d786d8d2b9
commit 278a4c317c
38 changed files with 972 additions and 166 deletions

View file

@ -180,6 +180,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(Register(op.Predicate0), p1Res);
}
public static void Fswzadd(EmitterContext context)
{
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
int mask = op.RawOpCode.Extract(28, 8);
Operand srcA = GetSrcA(context);
Operand srcB = GetSrcB(context);
Operand dest = GetDest(context);
context.Copy(dest, context.FPSwizzleAdd(srcA, srcB, mask));
SetFPZnFlags(context, dest, op.SetCondCode);
}
public static void Hadd2(EmitterContext context)
{
Hadd2Hmul2Impl(context, isAdd: true);