Vulkan: Fix indirect buffer barrier (#3798)
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2 changed files with 22 additions and 7 deletions
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@ -12,13 +12,12 @@ namespace Ryujinx.Graphics.Vulkan
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private const int MaxUpdateBufferSize = 0x10000;
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public const AccessFlags DefaultAccessFlags =
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AccessFlags.AccessIndirectCommandReadBit |
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AccessFlags.AccessShaderReadBit |
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AccessFlags.AccessShaderWriteBit |
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AccessFlags.AccessTransferReadBit |
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AccessFlags.AccessTransferWriteBit |
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AccessFlags.AccessUniformReadBit |
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AccessFlags.AccessShaderReadBit |
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AccessFlags.AccessShaderWriteBit;
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AccessFlags.AccessUniformReadBit;
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private readonly VulkanRenderer _gd;
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private readonly Device _device;
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