Relax Vulkan requirements (#4282)

* Relax Vulkan requirements

* Fix MaxColorAttachmentIndex

* Fix ColorBlendAttachmentStateCount value mismatch for background pipelines

* Change query capability check to check for pipeline statistics query rather than geometry shader support
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gdkchan 2023-01-26 18:34:35 -03:00 committed by GitHub
parent e7cf4e6eaf
commit 296c4a3d01
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11 changed files with 139 additions and 53 deletions

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@ -14,6 +14,12 @@ namespace Ryujinx.Graphics.Vulkan
MemoryPropertyFlags.HostCoherentBit |
MemoryPropertyFlags.HostCachedBit;
// Some drivers don't expose a "HostCached" memory type,
// so we need those alternative flags for the allocation to succeed there.
private const MemoryPropertyFlags DefaultBufferMemoryAltFlags =
MemoryPropertyFlags.HostVisibleBit |
MemoryPropertyFlags.HostCoherentBit;
private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
MemoryPropertyFlags.DeviceLocalBit;
@ -94,9 +100,21 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
var allocateFlags = deviceLocal ? DeviceLocalBufferMemoryFlags : DefaultBufferMemoryFlags;
MemoryPropertyFlags allocateFlags;
MemoryPropertyFlags allocateFlagsAlt;
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags);
if (deviceLocal)
{
allocateFlags = DeviceLocalBufferMemoryFlags;
allocateFlagsAlt = DeviceLocalBufferMemoryFlags;
}
else
{
allocateFlags = DefaultBufferMemoryFlags;
allocateFlagsAlt = DefaultBufferMemoryAltFlags;
}
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags, allocateFlagsAlt);
if (allocation.Memory.Handle == 0UL)
{