Relax Vulkan requirements (#4282)

* Relax Vulkan requirements

* Fix MaxColorAttachmentIndex

* Fix ColorBlendAttachmentStateCount value mismatch for background pipelines

* Change query capability check to check for pipeline statistics query rather than geometry shader support
This commit is contained in:
gdkchan 2023-01-26 18:34:35 -03:00 committed by GitHub
parent e7cf4e6eaf
commit 296c4a3d01
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11 changed files with 139 additions and 53 deletions

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@ -27,14 +27,11 @@ namespace Ryujinx.Graphics.Vulkan
int attachmentCount = 0;
int colorCount = 0;
int maxColorAttachmentIndex = 0;
for (int i = 0; i < state.AttachmentEnable.Length; i++)
{
if (state.AttachmentEnable[i])
{
maxColorAttachmentIndex = i;
attachmentFormats[attachmentCount] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]);
attachmentIndices[attachmentCount++] = i;
@ -270,7 +267,7 @@ namespace Ryujinx.Graphics.Vulkan
// NOTE: Viewports, Scissors are dynamic.
for (int i = 0; i < 8; i++)
for (int i = 0; i < Constants.MaxRenderTargets; i++)
{
var blend = state.BlendDescriptors[i];
@ -293,21 +290,24 @@ namespace Ryujinx.Graphics.Vulkan
}
}
int maxAttachmentIndex = 0;
for (int i = 0; i < 8; i++)
int attachmentCount = 0;
int maxColorAttachmentIndex = -1;
for (int i = 0; i < Constants.MaxRenderTargets; i++)
{
if (state.AttachmentEnable[i])
{
pipeline.Internal.AttachmentFormats[maxAttachmentIndex++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]);
pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]);
maxColorAttachmentIndex = i;
}
}
if (state.DepthStencilEnable)
{
pipeline.Internal.AttachmentFormats[maxAttachmentIndex++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat);
pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat);
}
pipeline.ColorBlendAttachmentStateCount = 8;
pipeline.ColorBlendAttachmentStateCount = (uint)(maxColorAttachmentIndex + 1);
pipeline.VertexAttributeDescriptionsCount = (uint)Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
return pipeline;