editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry 2023-12-04 14:17:13 +01:00 committed by GitHub
parent 1be668e68a
commit 2989c163a8
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GPG key ID: 4AEE18F83AFDEB23
1962 changed files with 1964 additions and 1961 deletions

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using System;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;

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using Ryujinx.Graphics.GAL.Multithreading.Commands;
using Ryujinx.Graphics.GAL.Multithreading.Commands;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;

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namespace Ryujinx.Graphics.GAL.Multithreading
namespace Ryujinx.Graphics.GAL.Multithreading
{
enum CommandType : byte
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct BarrierCommand : IGALCommand, IGALCommand<BarrierCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct BeginTransformFeedbackCommand : IGALCommand, IGALCommand<BeginTransformFeedbackCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{
struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearBufferCommand : IGALCommand, IGALCommand<ClearBufferCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearRenderTargetColorCommand : IGALCommand, IGALCommand<ClearRenderTargetColorCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearRenderTargetDepthStencilCommand : IGALCommand, IGALCommand<ClearRenderTargetDepthStencilCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct CommandBufferBarrierCommand : IGALCommand, IGALCommand<CommandBufferBarrierCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct CopyBufferCommand : IGALCommand, IGALCommand<CopyBufferCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DispatchComputeCommand : IGALCommand, IGALCommand<DispatchComputeCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedCommand : IGALCommand, IGALCommand<DrawIndexedCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawCommand : IGALCommand, IGALCommand<DrawCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedIndirectCountCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCountCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndirectCountCommand : IGALCommand, IGALCommand<DrawIndirectCountCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct EndHostConditionalRenderingCommand : IGALCommand, IGALCommand<EndHostConditionalRenderingCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct EndTransformFeedbackCommand : IGALCommand, IGALCommand<EndTransformFeedbackCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
interface IGALCommand
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct UpdateCountersCommand : IGALCommand, IGALCommand<UpdateCountersCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetAlphaTestCommand : IGALCommand, IGALCommand<SetAlphaTestCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthBiasCommand : IGALCommand, IGALCommand<SetDepthBiasCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthTestCommand : IGALCommand, IGALCommand<SetDepthTestCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetFrontFaceCommand : IGALCommand, IGALCommand<SetFrontFaceCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetIndexBufferCommand : IGALCommand, IGALCommand<SetIndexBufferCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetLineParametersCommand : IGALCommand, IGALCommand<SetLineParametersCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPointParametersCommand : IGALCommand, IGALCommand<SetPointParametersCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPrimitiveRestartCommand : IGALCommand, IGALCommand<SetPrimitiveRestartCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetStencilTestCommand : IGALCommand, IGALCommand<SetStencilTestCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetUserClipDistanceCommand : IGALCommand, IGALCommand<SetUserClipDistanceCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TextureBarrierCommand : IGALCommand, IGALCommand<TextureBarrierCommand>
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TextureBarrierTiledCommand : IGALCommand, IGALCommand<TextureBarrierTiledCommand>
{

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;

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using System;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;

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namespace Ryujinx.Graphics.GAL.Multithreading.Model
namespace Ryujinx.Graphics.GAL.Multithreading.Model
{
public class ResultBox<T>
{

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using System;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Model
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Model
namespace Ryujinx.Graphics.GAL.Multithreading.Model
{
readonly struct TableRef<T>
{

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using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
using System;
using System.Collections.Generic;
using System.Threading;

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namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
{
class BinaryProgramRequest : IProgramRequest
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
{
interface IProgramRequest
{

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namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
{
class SourceProgramRequest : IProgramRequest
{

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using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System.Threading;

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using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources

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using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;

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using System;
using System;
using System.Collections.Generic;
using System.Threading;

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using System;
using System;
using System.Threading;
namespace Ryujinx.Graphics.GAL.Multithreading

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using Ryujinx.Graphics.GAL.Multithreading.Commands;
using Ryujinx.Graphics.GAL.Multithreading.Commands;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;

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using Ryujinx.Common;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL.Multithreading.Commands;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;

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