editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
parent
1be668e68a
commit
2989c163a8
1962 changed files with 1964 additions and 1961 deletions
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct BarrierCommand : IGALCommand, IGALCommand<BarrierCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct BeginTransformFeedbackCommand : IGALCommand, IGALCommand<BeginTransformFeedbackCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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{
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struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct ClearBufferCommand : IGALCommand, IGALCommand<ClearBufferCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct ClearRenderTargetColorCommand : IGALCommand, IGALCommand<ClearRenderTargetColorCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct ClearRenderTargetDepthStencilCommand : IGALCommand, IGALCommand<ClearRenderTargetDepthStencilCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct CommandBufferBarrierCommand : IGALCommand, IGALCommand<CommandBufferBarrierCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct CopyBufferCommand : IGALCommand, IGALCommand<CopyBufferCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DispatchComputeCommand : IGALCommand, IGALCommand<DispatchComputeCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndexedCommand : IGALCommand, IGALCommand<DrawIndexedCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawCommand : IGALCommand, IGALCommand<DrawCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndexedIndirectCountCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCountCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndirectCountCommand : IGALCommand, IGALCommand<DrawIndirectCountCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct EndHostConditionalRenderingCommand : IGALCommand, IGALCommand<EndHostConditionalRenderingCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct EndTransformFeedbackCommand : IGALCommand, IGALCommand<EndTransformFeedbackCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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interface IGALCommand
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct UpdateCountersCommand : IGALCommand, IGALCommand<UpdateCountersCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetAlphaTestCommand : IGALCommand, IGALCommand<SetAlphaTestCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetDepthBiasCommand : IGALCommand, IGALCommand<SetDepthBiasCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetDepthTestCommand : IGALCommand, IGALCommand<SetDepthTestCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetFrontFaceCommand : IGALCommand, IGALCommand<SetFrontFaceCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetIndexBufferCommand : IGALCommand, IGALCommand<SetIndexBufferCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetLineParametersCommand : IGALCommand, IGALCommand<SetLineParametersCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetPointParametersCommand : IGALCommand, IGALCommand<SetPointParametersCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetPrimitiveRestartCommand : IGALCommand, IGALCommand<SetPrimitiveRestartCommand>
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Linq;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetStencilTestCommand : IGALCommand, IGALCommand<SetStencilTestCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetUserClipDistanceCommand : IGALCommand, IGALCommand<SetUserClipDistanceCommand>
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{
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct TextureBarrierCommand : IGALCommand, IGALCommand<TextureBarrierCommand>
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct TextureBarrierTiledCommand : IGALCommand, IGALCommand<TextureBarrierTiledCommand>
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue