Address PR feedback

Removes a useless null check

Aligns some values to improve readability
This commit is contained in:
gdkchan 2020-01-06 19:27:50 -03:00 committed by Thog
parent 912e43e979
commit 29a825b43b
12 changed files with 86 additions and 79 deletions

View file

@ -61,42 +61,42 @@ namespace Ryujinx.Graphics.GAL
SwizzleA = swizzleA;
}
public int GetMipSize(int level)
public readonly int GetMipSize(int level)
{
return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level);
}
public int GetMipSize2D(int level)
public readonly int GetMipSize2D(int level)
{
return GetMipStride(level) * GetLevelHeight(level);
}
public int GetMipStride(int level)
public readonly int GetMipStride(int level)
{
return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4);
}
private int GetLevelWidth(int level)
private readonly int GetLevelWidth(int level)
{
return BitUtils.DivRoundUp(GetLevelSize(Width, level), BlockWidth);
}
private int GetLevelHeight(int level)
private readonly int GetLevelHeight(int level)
{
return BitUtils.DivRoundUp(GetLevelSize(Height, level), BlockHeight);
}
private int GetLevelDepth(int level)
private readonly int GetLevelDepth(int level)
{
return Target == Target.Texture3D ? GetLevelSize(Depth, level) : GetLayers();
}
public int GetDepthOrLayers()
public readonly int GetDepthOrLayers()
{
return Target == Target.Texture3D ? Depth : GetLayers();
}
public int GetLayers()
public readonly int GetLayers()
{
if (Target == Target.Texture2DArray ||
Target == Target.Texture2DMultisampleArray ||