Migrate to .NET 8 (#5887)

* Change TargetFramework to net8.0

* Disable info messages

* Fix warings

* Disable additional analyzer messages

* Fix typo

* Add whitespace

* Fix ref vs in warnings

* Use explicit [In] on array parameters

* No need to guard Remove with Contains

* Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance

* Bump .NET SDK version

* Enable JsonSerializerIsReflectionEnabledByDefault

* Use 8.0.100 GA release

* Bump System package versions

---------

Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
This commit is contained in:
Zoltan Csizmadia 2023-11-15 10:41:31 -06:00 committed by GitHub
parent 5b3662b793
commit 29e192f241
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GPG key ID: 4AEE18F83AFDEB23
57 changed files with 121 additions and 123 deletions

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@ -37,10 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <returns>The incremented value of the syncpoint</returns>
public uint IncrementSyncpoint(uint id)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
return _syncpoints[id].Increment();
}
@ -53,10 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <returns>The value of the syncpoint</returns>
public uint GetSyncpointValue(uint id)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
return _syncpoints[id].Value;
}
@ -72,10 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action<SyncpointWaiterHandle> callback)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
return _syncpoints[id].RegisterCallback(threshold, callback);
}
@ -88,10 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
_syncpoints[id].UnregisterCallback(waiterInformation);
}
@ -107,10 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <returns>True if timed out</returns>
public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
// TODO: Remove this when GPU channel scheduling will be implemented.
if (timeout == Timeout.InfiniteTimeSpan)