Fix image binding format (#1625)

* Fix image binding format

* XML doc
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gdkchan 2020-10-20 19:03:20 -03:00 committed by GitHub
parent 08332bdc04
commit 2dcc6333f8
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14 changed files with 223 additions and 89 deletions

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@ -14,6 +14,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public Target Target { get; }
/// <summary>
/// For images, indicates the format specified on the shader.
/// </summary>
public Format Format { get; }
/// <summary>
/// Shader texture handle.
/// This is an index into the texture constant buffer.
@ -47,11 +52,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Constructs the texture binding information structure.
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="format">Format of the image as declared on the shader</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, int handle, TextureUsageFlags flags)
public TextureBindingInfo(Target target, Format format, int handle, TextureUsageFlags flags)
{
Target = target;
Format = format;
Handle = handle;
IsBindless = false;
@ -62,6 +69,16 @@ namespace Ryujinx.Graphics.Gpu.Image
Flags = flags;
}
/// <summary>
/// Constructs the texture binding information structure.
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, int handle, TextureUsageFlags flags) : this(target, (Format)0, handle, flags)
{
}
/// <summary>
/// Constructs the bindless texture binding information structure.
/// </summary>
@ -72,6 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public TextureBindingInfo(Target target, int cbufSlot, int cbufOffset, TextureUsageFlags flags)
{
Target = target;
Format = 0;
Handle = 0;
IsBindless = true;