[Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Add trailing commas, log errors instead of throwing and remove redundant code
This commit is contained in:
TSRBerry 2023-06-26 03:55:25 +02:00 committed by GitHub
parent b29ded1d60
commit 2de78a2d55
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 52 additions and 44 deletions

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@ -7,8 +7,8 @@ namespace Ryujinx.Input.SDL2
{
public class SDL2GamepadDriver : IGamepadDriver
{
private Dictionary<int, string> _gamepadsInstanceIdsMapping;
private List<string> _gamepadsIds;
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
public ReadOnlySpan<string> GamepadsIds => _gamepadsIds.ToArray();
@ -35,7 +35,7 @@ namespace Ryujinx.Input.SDL2
}
}
private string GenerateGamepadId(int joystickIndex)
private static string GenerateGamepadId(int joystickIndex)
{
Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
@ -44,10 +44,10 @@ namespace Ryujinx.Input.SDL2
return null;
}
return joystickIndex + "-" + guid.ToString();
return joystickIndex + "-" + guid;
}
private int GetJoystickIndexByGamepadId(string id)
private static int GetJoystickIndexByGamepadId(string id)
{
string[] data = id.Split("-");
@ -118,6 +118,7 @@ namespace Ryujinx.Input.SDL2
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}